Search found 448 matches
- Sun Oct 20, 2013 10:12 am
- Forum: WIP Mapping
- Topic: oc_turmoil
- Replies: 16
- Views: 24522
Re: oc_turmoil
I think I had that crash waaay back when, disabling the VGUI model selector and switching over to manual folders fixed it for me. (Might or might not be true)
- Thu Sep 05, 2013 8:24 am
- Forum: WIP Mapping
- Topic: General WIP thread
- Replies: 355
- Views: 199274
Re: General WIP thread
Probably won't see the light of day :V
right-click > view in new tab
[thumbnail]http://i.imgur.com/X9HSYD1.jpg[/thumbnail]
Unless I get motivation to do this or some other spontaneous idea...
right-click > view in new tab
[thumbnail]http://i.imgur.com/X9HSYD1.jpg[/thumbnail]
Unless I get motivation to do this or some other spontaneous idea...
- Mon Aug 19, 2013 12:15 am
- Forum: WIP Mapping
- Topic: oc_turmoil
- Replies: 16
- Views: 24522
Re: oc_turmoil
Not the final lighting process I hope? You could definitely have ambience in some of those rooms (ie. warm lamps in the weapons room signifying a safe place to hold up in or an eerie blue in the electric water maze to match that murky water.)
- Sun Aug 18, 2013 9:34 am
- Forum: General Discussion
- Topic: Obsidian Conflict 7th Anniversary article
- Replies: 16
- Views: 24893
Re: Obsidian Conflict 7th Anniversary article
He's the Snowden of OC :V
I said snowden, now im being watched. what have i dun
I said snowden, now im being watched. what have i dun
- Sat Aug 17, 2013 1:27 am
- Forum: WIP Mapping
- Topic: General WIP thread
- Replies: 355
- Views: 199274
Re: General WIP thread
I'm confused, what's supposed to be happening here? Minimap?
- Sat Aug 03, 2013 6:43 am
- Forum: General Discussion
- Topic: How do you install OC?
- Replies: 11
- Views: 13742
Re: How do you install OC?
Woah, who left this time machine here? :V
- Mon Jul 29, 2013 8:43 am
- Forum: Mapping Help
- Topic: Post here your problems/questions with hammer. Post & Reply
- Replies: 208
- Views: 148518
Re: Post here your problems/questions with hammer. Post & Re
There is the problem (most of the time), some people get that too when they load in a map for the first time, you could change it to a different map (any) and swap back to fix the problem (unless this was already addressed and I didn't know it)ECLWheatley wrote:Yes I use ATi
- Tue Jul 23, 2013 11:40 pm
- Forum: Mapping Help
- Topic: Post here your problems/questions with hammer. Post & Reply
- Replies: 208
- Views: 148518
Re: Post here your problems/questions with hammer. Post & Re
You might have a leak in the map possibly.
Also where did you put the sky_camera? Inside the playable area or inside a closed off little box of its own (outside the playable area)?
Edit: might as well ask this, ATI or Nvidia gfx card?
Also where did you put the sky_camera? Inside the playable area or inside a closed off little box of its own (outside the playable area)?
Edit: might as well ask this, ATI or Nvidia gfx card?
- Tue Jul 02, 2013 12:41 am
- Forum: Mapping Help
- Topic: Criterion for Inventory / "My Items"
- Replies: 6
- Views: 13116
Re: Criterion for Inventory / "My Items"
1) You could always just make a temporary button with that output while holding the key in your inventory to test it 2+) Straight from Tesla's link to the bug tracker Description If you have disconnected or are for some reason disconnected or forced to reconnect, any items in your inventory (My item...
- Sun Jun 30, 2013 4:29 am
- Forum: Mapping Help
- Topic: Criterion for Inventory / "My Items"
- Replies: 6
- Views: 13116
Re: Criterion for Inventory / "My Items"
I know there was a console command to change how many, was it pounds or something, you can carry but I can't seem to remember. Someone fill in the blank lol Mind you that entities tied to a prop (ie: a trigger, I/O) won't be carried over when you put it in then take it out of the inventory, so if an...
- Sat Jun 22, 2013 8:22 am
- Forum: General Discussion
- Topic: Issue with Startup
- Replies: 7
- Views: 7547
Re: Issue with Startup
I'm not sure if this will help but always good to check, run a source game once (ie. HL2, CSS, EP2, etc.)
Ignore me if ya have or if this method is null as of whenever I last checked :V
Ignore me if ya have or if this method is null as of whenever I last checked :V
- Thu Jun 20, 2013 9:46 pm
- Forum: General Discussion
- Topic: BroTeamPill plays oc_harvest
- Replies: 9
- Views: 8979
Re: BroTeamPill plays oc_harvest
Yes, this is dog. So who was phone. /memecrapNeico wrote:who is who?
- Sat May 25, 2013 5:57 am
- Forum: WIP Mapping
- Topic: Oc Nerv, Revival! <Released>
- Replies: 111
- Views: 91876
Re: Oc Nerv, Revival! <Released>
Oh god, the before image is the infamous carve example I've seen on every tutorial site for hammer :v
- Mon May 20, 2013 10:48 am
- Forum: WIP Mapping
- Topic: Oc_Insane
- Replies: 18
- Views: 23587
Re: Oc_Insane
Animated textures on those goo-walls would make everything trippy. Retexture it with random colors and you get insta-LSD :v
- Thu Apr 25, 2013 10:45 am
- Forum: WIP Mapping
- Topic: oc_turmoil
- Replies: 16
- Views: 24522
Re: oc_turmoil
oc_MichalBay_featHansZimmer_vTHETURMOILUmbrae wrote:
-Explosions... yes lots of explosions and wreckage.
-Music that adds to the storyline/ events.
-Good details and cinematic features.