Great stuff here. Loving the Attenuation pack. Might need some furniture to go with it as it might look weird with HL2s rusty tables. Here's the Devblog to save people a google search.
http://tuningthedesign.blogspot.co.uk/
Search found 92 matches
- Thu Jul 26, 2012 12:04 am
- Forum: Misc Releases
- Topic: Eastern Europe Texture Pack
- Replies: 7
- Views: 13771
- Mon Dec 26, 2011 11:23 pm
- Forum: General Discussion
- Topic: IDeas for things
- Replies: 36
- Views: 22405
Re: IDeas for things
Something I did as a bit of fun on Moddb that got no replies, but I repeat the OC related bits here. One would be some sort of persistent leveling mechanic. Alot of co-op games and mods involve playing the same maps over and over, it would be nice if the player changed to make future experiences dif...
- Mon Aug 01, 2011 7:56 pm
- Forum: General Mapping, Modeling, and Coding Discussion
- Topic: The boring part of mapping and other stuff
- Replies: 4
- Views: 10811
Re: The boring part of mapping and other stuff
Doing the first part; roughing out the basic shape of the map, making the major parts BSP. I enjoy the part where I get to make things look awesome. heh. If I had know that sooner you could have had all my unfinished crap before I deleted them. The time to do right the things. Too much for me, but ...
- Mon Aug 01, 2011 7:46 pm
- Forum: General Discussion
- Topic: A.I. disabled ? (I have a REAL OFFICIAL BOUGHT COPY OF HL2)
- Replies: 14
- Views: 11674
Re: A.I. disabled ? (I have a REAL OFFICIAL BOUGHT COPY OF
Could be a mounting issue. Question. Have you used steam mover or anything like that?
- Thu Jul 28, 2011 4:55 am
- Forum: Misc Releases
- Topic: Half-Life: Source weapons
- Replies: 11
- Views: 18688
Re: Half-Life: Source weapons
Question about normal mapping. Specifically the dents in the shotgun look like dents rather than being painted on. That a model thing, a normal map thing or was it always like that?
- Thu Jul 28, 2011 4:47 am
- Forum: General Mapping, Modeling, and Coding Discussion
- Topic: The boring part of mapping and other stuff
- Replies: 4
- Views: 10811
The boring part of mapping and other stuff
I don't map much. I like the bit where I'm making triggers, making the map do interesting things, the bit I hate is when it comes to making it look nice. I feel it takes to much time and effort, but without it the map would be dull. That tends to be the point I give up. How about you? Is there a par...
- Thu Jul 28, 2011 4:37 am
- Forum: Mapping Help
- Topic: Mapadd limitations
- Replies: 13
- Views: 18660
Re: Mapadd limitations
Speaking of, I was looking at Smod today, their mapadds have something called instant_trig, it's an entity that goes off when a play enters a certain range. I was thinking, if OC has something like that, would it not be possible to mapadd a map change before the real map change and bypass it altoget...
- Wed Apr 27, 2011 6:55 pm
- Forum: General Discussion
- Topic: Song name?
- Replies: 5
- Views: 5183
Re: Song name?
Tried this?
http://www.wildbits.com/tunatic/
http://www.wildbits.com/tunatic/
- Tue Apr 26, 2011 8:43 pm
- Forum: Mapping Help
- Topic: Server Stuck on Object error?
- Replies: 1
- Views: 8985
Server Stuck on Object error?
Out of bordom I have dusted off the old hammer and I'm mapping again (though Im more of a coder then a mapper, and Im a poor coder) and I'm making a ep2 map. The map is set in a mine, and already I've hit a problem. When I'm walking over my displacements I occationally get (about 1-5 chance) an erro...
- Tue Apr 26, 2011 6:13 pm
- Forum: WIP Mapping
- Topic: 【Released】Nacht Der Untoten
- Replies: 167
- Views: 112193
Re: zombie survival map(oc_nacht_der_untoten)
Aww. No random weapon box?
Would that not be possible? On use, random number, number = whatever weapon? Maybe add a timer to delay?
Would that not be possible? On use, random number, number = whatever weapon? Maybe add a timer to delay?
- Sun Apr 24, 2011 3:42 pm
- Forum: WIP Mapping
- Topic: 【Released】Nacht Der Untoten
- Replies: 167
- Views: 112193
Re: zombie survival map(oc_nacht_der_untoten)
Check out NOAMZ Night Of A Million Zombies. There are 3, noamz tunnels is the best, and it's basicly how to do zombie survival in source.
- Sat Apr 23, 2011 12:19 pm
- Forum: General Mapping, Modeling, and Coding Discussion
- Topic: Player Model Conversion tool
- Replies: 2
- Views: 9379
Player Model Conversion tool
Was looking at the play model conversion tutorial. I noticed alot of it had to do with moving files and hex editing. I haven't make a program in almost a decade, but wouldn't a program be able to do that for you? Drag and drop the folder, run the program that renames and hex edits (assuming the edit...
- Sat Apr 23, 2011 12:10 pm
- Forum: Model, Prefab, Texture Requests
- Topic: Lost Planet player models in OC?
- Replies: 17
- Views: 22741
Re: Lost Planet player models in OC?
I like lost planet 2, but it screws up my friends voice chat, and the DRM tends to make my drive disappear so I have to re-install my drivers each time. Ex-Nevec is pretty good looking in LP2, but I'll stick with my elite. As for glowing textures, it is possable. HEV charger, Ant Lion Guardian and C...
- Sat Apr 23, 2011 12:04 pm
- Forum: General Discussion
- Topic: What do you like in a map and games?
- Replies: 6
- Views: 5561
Re: What do you like in a map and games?
Speaking of NPCs, is there a list of them somewhere. I know the xen aliens are in there, not sure about some of other stuff though. I think scripted weapons are like mercants, just poor use of them. One idea I had was to use scripted weapons with the default sound and look, but change the ammo. So y...
- Fri Apr 22, 2011 8:58 am
- Forum: General Discussion
- Topic: What do you like in a map and games?
- Replies: 6
- Views: 5561
Re: What do you like in a map and games?
Oh god, everyone's voting for the last one because they are in the OC community. Well, I'm being different! New maps, with lighting, that work, without 300 hp combines. That's all I ask for. I don't like maps with merchants as much as I like maps without. It's a hassle going back and forth JUST for...