Search found 47 matches
- Fri May 06, 2011 12:33 pm
- Forum: General Discussion
- Topic: failed to get server encryption key
- Replies: 2
- Views: 4074
Re: failed to get server encryption key
It can happen after a while with OC servers, if they have been running for a long time without a restart(like 2 days or more.) then they can give that error, generally restarting them will fix it(usually the server will crash on a map before it occurs though.). Had it happen on my server a couple ti...
- Thu Dec 16, 2010 11:07 am
- Forum: Screenshots
- Topic: Random OC screenshots
- Replies: 1636
- Views: 779668
Re: Random OC screenshots
No, been a couple days since I looked at that thread last.
- Thu Dec 16, 2010 6:01 am
- Forum: Screenshots
- Topic: Random OC screenshots
- Replies: 1636
- Views: 779668
Re: Random OC screenshots
lol, bad scale on the decal texture in the vmt? Try using this in the vmt on a 256x256 texture, this works ok for me and how it's done for the other lobby map textures. "LightmappedGeneric" { "$basetexture" "maps/oc_lobby/lobby_mapname" "$decal" "1" ...
- Wed Dec 15, 2010 12:54 pm
- Forum: General Discussion
- Topic: Graphics Glitch (Problem Solved)
- Replies: 12
- Views: 20115
Re: Graphics Glitch (Problem Solved)
I get this error message in the console when the gfx glitch happens.
"**** WARNING: Transition table overflow. Grab Brian"
"**** WARNING: Transition table overflow. Grab Brian"
- Mon Dec 13, 2010 10:21 am
- Forum: Map Releases
- Topic: oc_thunderblade
- Replies: 15
- Views: 25019
Re: oc_thunderblade
this map crashes the server at a certain point in v1d, don't know what does it exactly, but it freezes it in an infinate loop type crash.
- Mon Dec 13, 2010 12:32 am
- Forum: General Discussion
- Topic: Mount issues
- Replies: 25
- Views: 13860
Re: Mount issues
To have the best experience in the mod you need to get at least the orange box, this mod can mount content from hl2-ep2, cs:s, dod:s, and lost coast. Getting the orange box would let you play on all the maps that have content from hl2-ep2. There's a few maps that use cs:s content so it wouldn't hurt...
- Wed Dec 08, 2010 4:06 am
- Forum: General Discussion
- Topic: Graphics Glitch (Problem Solved)
- Replies: 12
- Views: 20115
Re: Graphics Glitch (Problem Solved)
I do tell people joining my server that say they have the gfx bug, to create a listen server on lobby and come back. I've noticed that this glitch happens with the other hl2 coop mod(the name gets replaced) too, so it's not really a problem with OC but with ATI drivers. Didn't happen for me with my ...
- Tue Dec 07, 2010 6:40 am
- Forum: General Discussion
- Topic: Graphics Glitch (Problem Solved)
- Replies: 12
- Views: 20115
Re: Graphics Glitch (Problem Solved)
You can get it to work without static mounting, you just have to go to a map that doesn't do that after starting up, like oc_lobby(start a listen server on it.), when you go back to that map it'll look fine. I have an ati card that does this, but I can get it to work correctly without static mountin...
- Mon Dec 06, 2010 9:49 am
- Forum: Map Releases
- Topic: Oc_Puzzler 1, 2 and 3
- Replies: 17
- Views: 25523
Re: Oc_Puzzler 1 & 2
I think I was there the that time, and yes it didn't change at the end, doesn't look like it does, don't see anything related to a changelevel or game_end in the entities. also the included res files won't work correctly on servers that have linux fdl's, don't have the proper case on some of the ent...
- Sun Dec 05, 2010 10:15 am
- Forum: Screenshots
- Topic: General Screenshot Request
- Replies: 22
- Views: 37879
Re: General Screenshot Request
ATI glitch while playing a map? I have an ATI card and have only had that problem entering certain maps(after starting up the game) without coming from lobby first.
- Sun Dec 05, 2010 10:10 am
- Forum: General Discussion
- Topic: Obsidian Conflict Map Database.
- Replies: 7
- Views: 6513
Re: Obsidian Conflict Map Database.
I like the idea, but the sven coop database looks like this http://scmapdb.com/, I mean good idea nonetheless, in fact right before i entered this thread i was thinking about this! Edit: frak SHIT did i really just bump a thread from april... my bad please don't hurt me.. Edit: I need to stop posti...
- Sun Dec 05, 2010 3:55 am
- Forum: Map Releases
- Topic: Oc_Puzzler 1, 2 and 3
- Replies: 17
- Views: 25523
Re: Oc_Puzzler 1 & 2
mp_playercollide should be set to 0 if it's not needed in these maps, it's quite easy to get stuck in the teleports in this map with more then 3-4 people.
- Sat Dec 04, 2010 11:15 pm
- Forum: Map Releases
- Topic: oc_diving_v9 (FIXED... maybe)
- Replies: 341
- Views: 211916
Re: oc_diving_v9 (FIXED... maybe)
:wink: They winking face of a big secret! and thanks, I am no longer crashing. The crashing is worse then before with some ati users,my self and one of my other friends crashed out like 3-4 times in an hour long period of time. Has anyone else notice missing textures on the trees on the small island?
- Sat Dec 04, 2010 12:07 pm
- Forum: News Archive
- Topic: New team members, next stop: Steamworks!
- Replies: 42
- Views: 47992
Re: New team members, next stop: Steamworks!
wrong permission setting on group forum permissions(registered members group.), for this forum? phpbb3's permissions system can give me a headache sometimes lol... Couple times more difficult then phpbb2's permission system.
- Thu Nov 25, 2010 10:39 am
- Forum: Server
- Topic: Server lags when Client reaches "Retrieving Server Info"
- Replies: 8
- Views: 7413
Re: Server lags when Client reaches "Retrieving Server Info"
you shouldn't set max update rate to anything above like 33 in this mod, you can get massive bandwidth usage if it's higher, even at 33 it can hit up to 35-40kbytes/s per player(if your max_rate is higher then that.) on certain maps.