Search found 114 matches

by masa0x
Mon Mar 07, 2011 4:04 pm
Forum: WIP Mapping
Topic: oc_burnout
Replies: 18
Views: 24212

Re: oc_burnout

Maestro Fénix wrote:I have to play it. What server is?
it is possible to play by my server "[JP] echizen server" or Play(c)'s server "JP SAITAMA! Server". :D
My server is operating only on the weekend though I wrote before. :P
It might be also in the server of W0rf0x.
by masa0x
Mon Mar 07, 2011 3:10 pm
Forum: WIP Mapping
Topic: oc_burnout
Replies: 18
Views: 24212

Re: oc_burnout

I think that might be the Enzo, not the F50. Still, looks promising. (On a tangential note, I have Test Drive Unlimited 2 and Need For Speed: Hot Pursuit on Steam.) yes.This car is Enzo. :P I renewed oc_burnout. :D The latest version is oc_burnout_prot07c. The file can be downloaded with following ...
by masa0x
Sun Feb 27, 2011 3:11 pm
Forum: WIP Mapping
Topic: oc_burnout
Replies: 18
Views: 24212

Re: oc_burnout

hi. I finally released the playable beta version. :D You can download the map from following URL. http://echizen0x.s348.xrea.com/maps/oc_burnout_prot06b.bsp.bz2 - The race system was mounted. - 5 races are playable. - 1 special car added. #How to play the race? When the player touches the mark of &q...
by masa0x
Fri Feb 18, 2011 2:15 pm
Forum: Map Releases
Topic: oc_big_gappoi_m
Replies: 4
Views: 11562

Re: oc_big_gappoi_m

Maestro Fénix wrote:But the robot is like Zaku from gundam (at least is called there in that PSX game)
I think that Zteer made this referring to Zaku II. :lol:

http://www.google.co.jp/images?hl=ja&so ... 4&aql=&oq=
by masa0x
Fri Feb 18, 2011 1:47 pm
Forum: Map Releases
Topic: oc_big_gappoi_m
Replies: 4
Views: 11562

oc_big_gappoi_m

hi. I introduce a new work. oc_big_gappoi_m is a map for Miku to cooperate with the player and to fight against big_gappoi. :lol: Download link. http://echizen0x.s348.xrea.com/maps/oc_big_gappoi_v6m.bsp.bz2 I received the idea and the request from XenoAisam. Because the idea had seemed to be interes...
by masa0x
Fri Feb 18, 2011 12:34 pm
Forum: Misc Releases
Topic: Add the Miku to lobby
Replies: 6
Views: 12699

Re: Add the Miku to lobby

To xenoaisam Did I speak to have made npc Miku based on npc_citizen by the chat? :) err i mean i dont know can replace npc citizen just by slight edit on textpad XD Edit: got problem... didn't appear maybe i insert it wrong?: "Map_Message_35" {"message" "coop_zelda01_b"...
by masa0x
Fri Feb 18, 2011 12:33 pm
Forum: Map Releases
Topic: oc_sso
Replies: 20
Views: 31045

Re: oc_sso

There's a lambda symbol in a small room in the fourth level. It is supposed to be the last lambda symbol, and it's behind the pedestal where the last doll used to be. But now the wall doesn't break and it doesn't make any sound as if I was breaking it. Can you fix this? Or is there any way to break...
by masa0x
Fri Feb 18, 2011 12:27 pm
Forum: Map Releases
Topic: oc_crowbar_arena
Replies: 3
Views: 10611

Re: oc_crowbar_arena

nice work :dance:
by masa0x
Tue Feb 15, 2011 2:17 pm
Forum: Misc Releases
Topic: Add the Miku to lobby
Replies: 6
Views: 12699

Re: Add the Miku to lobby

People says that your server is very good. Can post the ip? I'm sorry. :( My server is operating only on the weekend. Please find my server from the server list. Moreover, my server has been ruined by the foreigner player who doesn't keep the rules in the past, and the restricted admission to the s...
by masa0x
Mon Feb 14, 2011 2:31 pm
Forum: Misc Releases
Topic: Add the Miku to lobby
Replies: 6
Views: 12699

Add the Miku to lobby

hi. I made the script to make npc_citizen baseed Miku appear in map_select_160. :D First, Please download the model of Miku from the website of XenoAisam. http://xenoaisam.mysyslance.com/ Even if you log in my server "[JP]echizen server", necessary data is automatically downloaded. Next, t...
by masa0x
Mon Feb 14, 2011 1:36 pm
Forum: WIP Mapping
Topic: oc_burnout
Replies: 18
Views: 24212

Re: oc_burnout

Inside the "race car" type, must be only F50? any possibility to add another models? There was only these two kinds of model data of the car appended to ObsidianConflict. (The buggy excludes it. ) If someone offers me the model of the car that can be used as prop_vehicle_jeep or prop_vehi...
by masa0x
Sun Feb 13, 2011 3:35 pm
Forum: WIP Mapping
Topic: oc_burnout
Replies: 18
Views: 24212

oc_burnout

I introduces my new map "oc_burnout". :D "oc_burnout" is a map to race in a wide urban area. The race system is not made because it began still just to make it. Some screenshots is here. http://echizen0x.s348.xrea.com/grph/20110213_100.jpg This is a garage in the starting point. ...
by masa0x
Sun Feb 13, 2011 2:42 pm
Forum: Map Releases
Topic: oc_sso
Replies: 20
Views: 31045

Re: oc_sso

hi. I renewed oc_sso. :D A present version is v1j. The main change point is as follows. ・The particle effect is added to a part of production. ・Enemy NPC is added. ・The lambda locator event is added. ・Another ending is added. It is necessary to reach the deepest part of the map to see another ending...
by masa0x
Sun Jun 27, 2010 4:36 am
Forum: General Mapping, Modeling, and Coding Discussion
Topic: I can't playback the demo... (need help!)
Replies: 0
Views: 17347

I can't playback the demo... (need help!)

hi. I need helping. The following errors occur if it tries to do the playback by "playdemo" command, and it fails in the demo data recorded by "tv_record" command. Host_EndGame: CL_ParseClassInfo_EndClasses: class 140 not initialized. I operated normally though I had operated in ...
by masa0x
Mon Jul 06, 2009 9:55 am
Forum: Map Releases
Topic: oc_adventure_part1
Replies: 11
Views: 9382

@masa0x Thanks for pointing that out, as I said, I am trying to optimize the map as much as I can. Let me see at what I can do with the house and the translucent objects. Explosion? As in the APC exploding then the client crashes? Please clarify a bit more. The client of the player near the explosi...