Search found 81 matches

by BigFoot
Wed Dec 16, 2009 1:06 am
Forum: Screenshots
Topic: Random OC screenshots
Replies: 1636
Views: 779919

you can set the fadetime to 0 or -1 so they will never fade (if you have graphics on middle to high) but i guess it won't spawn prop_physics that aren't gibs you can also set an entity to spawn on break in the entity's properties edited: and you can set it's physics options to clientside only, serve...
by BigFoot
Thu Dec 10, 2009 11:51 pm
Forum: Screenshots
Topic: My first Player model conversion.
Replies: 11
Views: 22467

Gjsdeath wrote:It was the random heads flag, they work great now:
like it :lol:
by BigFoot
Thu Dec 10, 2009 12:57 am
Forum: Screenshots
Topic: Random OC screenshots
Replies: 1636
Views: 779919

Tysn wrote:Experimenting with more HDR and different lighting. Also better textures near the forest waterfall and farm ponds.

Image
i really like this :)
by BigFoot
Wed Dec 09, 2009 12:15 pm
Forum: Screenshots
Topic: Random OC screenshots
Replies: 1636
Views: 779919

put one above alyx' head in every map of the hl2 campaign :lol:
by BigFoot
Tue Dec 08, 2009 10:14 pm
Forum: Screenshots
Topic: Random OC screenshots
Replies: 1636
Views: 779919

fug4life wrote: The one you asked about is the 'passion_waypoint'
maybe you could have a white or black outline for the rose then it can better be seen in front of the red background :)
i guess black would be the best choice for an outline and some contours to its leaves

i love the tiger :shock:
by BigFoot
Sat Dec 05, 2009 1:32 pm
Forum: WIP Mapping
Topic: oc_lived_v1d
Replies: 49
Views: 48221

Vasili wrote:Ah, glad to see that someone has noticed the little curves.

-image deleted cuz i dont have 2 posts-
you could use smoothing groups for the bottom curves of the concrete parts then they wont look this edgy anymore