1.23 Patch Changelist RELEASED!

Obsidian General.
Heckler Stev
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Post by Heckler Stev »

skidz wrote:
Prototstar wrote:that would be sexy to throw it at the enemy and pierce through their torso.
Then you would have to make torso models for all npcs. :(
You could just make a decal for the blade for when it goes into something, and make it stick things to walls and shit. Or mabey use the crappy headspack on fp for head hack-offage.
Hell-met
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Post by Hell-met »

Are you guys even considering all these "last-min" requests ?

:?
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Hyperjag3
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Post by Hyperjag3 »

I'm considering the actual last minute requests, adding new weapons, new npcs, etc. are NOT last minute.
Plizzard
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Post by Plizzard »

Hyperjag3 wrote:I'm considering the actual last minute requests, adding new weapons, new npcs, etc. are NOT last minute.
Improve the Grapple. Example: Jump to go up (climb) crouch to go down (repel). Possible to also have it in your inventory upon re/spawning with a quick switch option. I would like to see this soon, even if it's not in 1.23
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Post by Hell-met »

Hyperjag3 wrote:I'm considering the actual last minute requests, adding new weapons, new npcs, etc. are NOT last minute.
Yeah, I've made a bunch of hl2sp-ish suggestions and stuff, I guess no one reads older pages.
skidz
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Post by skidz »

W0rf0x wrote:Add grenade launcher to secondary fire functions on scripted weapons
(like the one on the SMG1)
Done. :wink:
destu
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Post by destu »

Did you make the medic kit dropppable?
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Shana
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Post by Shana »

skidz wrote:
W0rf0x wrote:Add grenade launcher to secondary fire functions on scripted weapons
(like the one on the SMG1)
Done. :wink:
A "damage per bullet" option would be nice :D
Power-Mad
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Post by Power-Mad »

Is there a scripted egon gun yet?
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skidz
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Post by skidz »

destu wrote:Did you make the medic kit dropppable?
I don't understand this, you mean weapon_medkit?
skidz
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Post by skidz »

W0rf0x wrote:
skidz wrote:
W0rf0x wrote:Add grenade launcher to secondary fire functions on scripted weapons
(like the one on the SMG1)
Done. :wink:
A "damage per bullet" option would be nice :D
This wont make it in this version. I have to add a new option to the scripts so you can add your own ammo types.
Tono-Tako
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Post by Tono-Tako »

make a in-game voting menu
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Vote for obsidian conflict in moddb
One click a day doesnt hurt your finger
Hell-met
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Post by Hell-met »

skidz wrote:
destu wrote:Did you make the medic kit dropppable?
I don't understand this, you mean weapon_medkit?
yessssssssssss, the player one.
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Post by skidz »

hmmm, We never removed dropping medkits.
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Post by Hell-met »

skidz wrote:hmmm, We never removed dropping medkits.
:brick:

Dropping the weapon ITSELF, not the secondary fire !
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