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Using Obsidian Conflict assets?

Posted: Sun Feb 08, 2015 6:39 pm
by Dysprogue
Hello, I'm looking into the possibility of a Half Life 2 project based on Xen but I personally don't have the skills to model or code for the xen creatures (I'm a relatively novice mapper). I've found your team was credited for models from another mod and I was just hoping to confirm what exactly your teams policy is on other mods using your assets?

Re: Using Obsidian Conflict assets?

Posted: Mon Feb 09, 2015 5:47 pm
by Shana
If you mean the Half-Life: Source NPC models, they're from the Half-Life Improvement Team (HIT).
They're though to contact these days because from what I've been told, most of them have long left the modding scene. I don't think they really care much anymore tbh. :P