Map_Select Half-Life Source/2/Episode 1 Script

Misc Releases such as Textures, Choreo, Tools, and even Sound.
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Gandorques Hikla
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Entity Master
Posts: 360
Joined: Tue Oct 03, 2006 7:50 pm
Location: Mannheim, Germany

Map_Select Half-Life Source/2/Episode 1 Script

Post by Gandorques Hikla »

I know this is easy to do, but it costs a bit time. I modified the script of the Map Select Map ( lol ) to easily start every single HL1 ( HL-Source ) Chapter. Just thought it could be helpful for some hosters, and you dont have to try around with these cXaXx Mapnames.
Here it is, just overwrite the old map_select_v2_modify.txt

EDIT: I just added the HL² and Episode 1 Chapters into it!

Code: Select all

map_select_v2
{
	Modify
	{
		classname
		{
			"logic_auto"
			{
				"OnMapSpawn" "wall_map01,Disable,,0,-1"
				"OnMapSpawn" "door_map01,SetHealth,1000,0,-	1"
				"OnMapSpawn" "wall_map02,Disable,,0,-1"
				"OnMapSpawn" "door_map02,SetHealth,1000,0,-1"
				"OnMapSpawn" "wall_map03,Disable,,0,-1"
				"OnMapSpawn" "door_map03,SetHealth,1000,0,-1"
				"OnMapSpawn" "wall_map04,Disable,,0,-1"
				"OnMapSpawn" "door_map04,SetHealth,1000,0,-1"
				"OnMapSpawn" "wall_map05,Disable,,0,-1"
				"OnMapSpawn" "door_map05,SetHealth,1000,0,-1"
				"OnMapSpawn" "wall_map06,Disable,,0,-1"
				"OnMapSpawn" "door_map06,SetHealth,1000,0,-	1"
				"OnMapSpawn" "wall_map07,Disable,,0,-1"
				"OnMapSpawn" "door_map07,SetHealth,1000,0,-1"
				"OnMapSpawn" "wall_map08,Disable,,0,-1"
				"OnMapSpawn" "door_map08,SetHealth,1000,0,-1"
				"OnMapSpawn" "wall_map09,Disable,,0,-1"
				"OnMapSpawn" "door_map09,SetHealth,1000,0,-1"
				"OnMapSpawn" "wall_map10,Disable,,0,-1"
				"OnMapSpawn" "door_map10,SetHealth,1000,0,-1"
				"OnMapSpawn" "wall_map11,Disable,,0,-1"
				"OnMapSpawn" "door_map11,SetHealth,1000,0,-	1"
				"OnMapSpawn" "wall_map12,Disable,,0,-1"
				"OnMapSpawn" "door_map12,SetHealth,1000,0,-1"
				"OnMapSpawn" "wall_map13,Disable,,0,-1"
				"OnMapSpawn" "door_map13,SetHealth,1000,0,-1"
				"OnMapSpawn" "wall_map14,Disable,,0,-1"
				"OnMapSpawn" "door_map14,SetHealth,1000,0,-1"
				"OnMapSpawn" "wall_map15,Disable,,0,-1"
				"OnMapSpawn" "door_map15,SetHealth,1000,0,-1"
				"OnMapSpawn" "wall_map16,Disable,,0,-1"
				"OnMapSpawn" "door_map16,SetHealth,1000,0,-1"
				"OnMapSpawn" "wall_map17,Disable,,0,-1"
				"OnMapSpawn" "door_map17,SetHealth,1000,0,-1"
				"OnMapSpawn" "wall_map18,Disable,,0,-1"
				"OnMapSpawn" "door_map18,SetHealth,1000,0,-1"
				"OnMapSpawn" "wall_map19,Disable,,0,-1"
				"OnMapSpawn" "door_map19,SetHealth,1000,0,-1"
				"OnMapSpawn" "wall_map20,Disable,,0,-1"
				"OnMapSpawn" "door_map20,SetHealth,1000,0,-	1"
				"OnMapSpawn" "wall_map21,Disable,,0,-1"
				"OnMapSpawn" "door_map21,SetHealth,1000,0,-1"
				"OnMapSpawn" "wall_map22,Disable,,0,-1"
				"OnMapSpawn" "door_map22,SetHealth,1000,0,-1"
				"OnMapSpawn" "wall_map23,Disable,,0,-1"
				"OnMapSpawn" "door_map23,SetHealth,1000,0,-1"
				"OnMapSpawn" "wall_map24,Disable,,0,-1"
				"OnMapSpawn" "door_map24,SetHealth,1000,0,-1"
				"OnMapSpawn" "wall_map25,Disable,,0,-1"
				"OnMapSpawn" "door_map25,SetHealth,1000,0,-1"
				"OnMapSpawn" "wall_map26,Disable,,0,-1"
				"OnMapSpawn" "door_map26,SetHealth,1000,0,-	1"
				"OnMapSpawn" "wall_map27,Disable,,0,-1"
				"OnMapSpawn" "door_map27,SetHealth,1000,0,-1"
				"OnMapSpawn" "wall_map28,Disable,,0,-1"
				"OnMapSpawn" "door_map28,SetHealth,1000,0,-1"
				"OnMapSpawn" "wall_map29,Disable,,0,-1"
				"OnMapSpawn" "door_map29,SetHealth,1000,0,-1"
				"OnMapSpawn" "wall_map30,Disable,,0,-1"
				"OnMapSpawn" "door_map30,SetHealth,1000,0,-1"
				"OnMapSpawn" "wall_map31,Disable,,0,-1"
				"OnMapSpawn" "door_map31,SetHealth,1000,0,-	1"
				"OnMapSpawn" "wall_map32,Disable,,0,-1"
				"OnMapSpawn" "door_map32,SetHealth,1000,0,-1"
				"OnMapSpawn" "wall_map33,Disable,,0,-1"
				"OnMapSpawn" "door_map33,SetHealth,1000,0,-1"
				"OnMapSpawn" "wall_map34,Disable,,0,-1"
				"OnMapSpawn" "door_map34,SetHealth,1000,0,-1"
				"OnMapSpawn" "wall_map35,Disable,,0,-1"
				"OnMapSpawn" "door_map35,SetHealth,1000,0,-1"
				"OnMapSpawn" "wall_map36,Disable,,0,-1"
				"OnMapSpawn" "door_map36,SetHealth,1000,0,-1"
				"OnMapSpawn" "wall_map37,Disable,,0,-1"
				"OnMapSpawn" "door_map37,SetHealth,1000,0,-	1"
				"OnMapSpawn" "wall_map38,Disable,,0,-1"
				"OnMapSpawn" "door_map38,SetHealth,1000,0,-1"
				"OnMapSpawn" "wall_map39,Disable,,0,-1"
				"OnMapSpawn" "door_map39,SetHealth,1000,0,-1"
				"OnMapSpawn" "wall_map40,Disable,,0,-1"
				"OnMapSpawn" "door_map40,SetHealth,1000,0,-1"
			}
		}

		Targetname
		{
			"text_map01"
			{
				"message" "HLS Black Mesa Inbound"
			}
			"trigger_map01"
			{
				"OnTrigger" "server,Command,changelevel c0a0,5,1"
			}


			"text_map02"
			{
				"message" "HLS Anomalous Materials"
			}
			"trigger_map02"
			{
				"OnTrigger" "server,Command,changelevel c1a0,5,1"
			}



			"text_map03"
			{
				"message" "HLS Unforseen Consequences"
			}
			"trigger_map03"
			{
				"OnTrigger" "server,Command,changelevel c1a1,5,1"
			}


			"text_map04"
			{
				"message" "HLS Office Complex"
			}
			"trigger_map04"
			{
				"OnTrigger" "server,Command,changelevel c1a2,5,1"
			}


			"text_map05"
			{
				"message" "HLS We've got Hostiles"
			}
			"trigger_map05"
			{
				"OnTrigger" "server,Command,changelevel c1a3,5,1"
			}

			"text_map06"
			{
				"message" "HLS Blast Pit"
			}
			"trigger_map06"
			{
				"OnTrigger" "server,Command,changelevel c1a4,5,1"
			}


			"text_map07"
			{
				"message" "HLS Power Up"
			}
			"trigger_map07"
			{
				"OnTrigger" "server,Command,changelevel c2a1,5,1"
			}


			"text_map08"
			{
				"message" "HLS On a Rail"
			}
			"trigger_map08"
			{
				"OnTrigger" "server,Command,changelevel c2a2,5,1"
			}


			"text_map09"
			{
				"message" "HLS Apprehension"
			}
			"trigger_map09"
			{
				"OnTrigger" "server,Command,changelevel c2a3,5,1"
			}


			"text_map10"
			{
				"message" "HLS Residue Processing"
			}
			"trigger_map10"
			{
				"OnTrigger" "server,Command,changelevel c2a4,5,1"
			}


			"text_map11"
			{
				"message" "HLS Questionable Ethics"
			}
			"trigger_map11"
			{
				"OnTrigger" "server,Command,changelevel c2a4d,5,1"
			}


			"text_map12"
			{
				"message" "HLS Surface Tension"
			}
			"trigger_map12"
			{
				"OnTrigger" "server,Command,changelevel c2a5,5,1"
			}


			"text_map13"
			{
				"message" "HLS Forget about Freeman"
			}
			"trigger_map13"
			{
				"OnTrigger" "server,Command,changelevel c3a1,5,1"
			}


			"text_map14"
			{
				"message" "HLS Lambda Core"
			}
			"trigger_map14"
			{
				"OnTrigger" "server,Command,changelevel c3a2,5,1"
			}


			"text_map15"
			{
				"message" "HLS Xen"
			}
			"trigger_map15"
			{
				"OnTrigger" "server,Command,changelevel c4a1,5,1"
			}


			"text_map16"
			{
				"message" "HLS Interlooper"
			}
			"trigger_map16"
			{
				"OnTrigger" "server,Command,changelevel c4a1a,5,1"
			}


			"text_map17"
			{
				"message" "HLS Gonarch's Lair"
			}
			"trigger_map17"
			{
				"OnTrigger" "server,Command,changelevel c4a2,5,1"
			}


			"text_map18"
			{
				"message" "HLS Nihilanth"
			}
			"trigger_map18"
			{
				"OnTrigger" "server,Command,changelevel c4a3,5,1"
			}


			"text_map19"
			{
				"message" "HLS Endgame (Outro)"
			}
			"trigger_map19"
			{
				"OnTrigger" "server,Command,changelevel c5a1,5,1"
			}


			"text_map20"
			{
				"message" "HL2 Point Insertion"
			}
			"trigger_map20"
			{
				"OnTrigger" "server,Command,changelevel D1_TRAINSTATION_01,5,1"
			}


			"text_map21"
			{
				"message" "HL2 A Red Letter Day"
			}
			"trigger_map21"
			{
				"OnTrigger" "server,Command,changelevel D1_TRAINSTATION_05,5,1"
			}


			"text_map22"
			{
				"message" "HL2 Route Kanal"
			}
			"trigger_map22"
			{
				"OnTrigger" "server,Command,changelevel D1_CANALS_01,5,1"
			}


			"text_map23"
			{
				"message" "HL2 Water Hazard"
			}
			"trigger_map23"
			{
				"OnTrigger" "server,Command,changelevel D1_CANALS_06,5,1"
			}


			"text_map24"
			{
				"message" "HL2 Black Mesa East"
			}
			"trigger_map24"
			{
				"OnTrigger" "server,Command,changelevel D1_ELI_01,5,1"
			}


			"text_map25"
			{
				"message" "HL2 We Don't Go To Ravenholm"
			}
			"trigger_map25"
			{
				"OnTrigger" "server,Command,changelevel D1_TOWN_01,5,1"
			}


			"text_map26"
			{
				"message" "HL2 Highway 17"
			}
			"trigger_map26"
			{
				"OnTrigger" "server,Command,changelevel D2_COAST_01,5,1"
			}


			"text_map27"
			{
				"message" "HL2 Sandtraps"
			}
			"trigger_map27"
			{
				"OnTrigger" "server,Command,changelevel D2_COAST_09,5,1"
			}


			"text_map28"
			{
				"message" "HL2 Nova-Prospekt"
			}
			"trigger_map28"
			{
				"OnTrigger" "server,Command,changelevel D2_PRISON_02,5,1"
			}


			"text_map29"
			{
				"message" "HL2 Entanglement"
			}
			"trigger_map29"
			{
				"OnTrigger" "server,Command,changelevel D2_PRISON_06,5,1"
			}


			"text_map30"
			{
				"message" "HL2 Anticitizen One"
			}
			"trigger_map30"
			{
				"OnTrigger" "server,Command,changelevel D3_C17_02,5,1"
			}


			"text_map31"
			{
				"message" "HL2 Follow Freeman!"
			}
			"trigger_map31"
			{
				"OnTrigger" "server,Command,changelevel D3_C17_09,5,1"
			}


			"text_map32"
			{
				"message" "HL2 Our Benefactors"
			}
			"trigger_map32"
			{
				"OnTrigger" "server,Command,changelevel D3_Citadel_01,5,1"
			}


			"text_map33"
			{
				"message" "HL2 Dark Energy"
			}
			"trigger_map33"
			{
				"OnTrigger" "server,Command,changelevel D3_BREEN_01,5,1"
			}


			"text_map34"
			{
				"message" "HL2 Credits"
			}
			"trigger_map34"
			{
				"OnTrigger" "server,Command,changelevel CREDITS,5,1"
			}


			"text_map35"
			{
				"message" "HL2 EP1  Undue Alarm (Could crash Dedicatets!)"
			}
			"trigger_map35"
			{
				"OnTrigger" "server,Command,changelevel ep1_citdael_00,5,1"
			}


			"text_map36"
			{
				"message" "HL2 EP1  Undue Alarm (Level 2)"
			}
			"trigger_map36"
			{
				"OnTrigger" "server,Command,changelevel ep1_citadel_01,5,1"
			}


			"text_map37"
			{
				"message" "HL2 EP1  Direct Invention"
			}
			"trigger_map37"
			{
				"OnTrigger" "server,Command,changelevel ep1_citadel_03,5,1"
			}


			"text_map38"
			{
				"message" "HL2 EP1  Lowlife"
			}
			"trigger_map38"
			{
				"OnTrigger" "server,Command,changelevel ep1_c17_00,5,1"
			}


			"text_map39"
			{
				"message" "HL2 EP1  Urban Flight"
			}
			"trigger_map39"
			{
				"OnTrigger" "server,Command,changelevel ep1_c17_02,5,1"
			}


			"text_map40"
			{
				"message" "HL2 EP1  Exit 17"
			}
			"trigger_map40"
			{
				"OnTrigger" "server,Command,changelevel ep1_c17_05,5,1"
			}
		}
	}
}	
Download the file Here
Last edited by Gandorques Hikla on Tue Jan 02, 2007 12:51 am, edited 2 times in total.
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skidz
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Post by skidz »

Ive moved this too Misc Releases, good job on the script :thumbup:
Gandorques Hikla
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Location: Mannheim, Germany

Post by Gandorques Hikla »

I added the HL² and Episode 1 Chapters into the Script.
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skidz
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Post by skidz »

Added a link to the file in your post.
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Post by Hell-met »

im not sure if i understand whats this all about
skidz
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Post by skidz »

Its a mapadd script for zteers map selection map.
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Post by Hell-met »

o
Gandorques Hikla
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Posts: 360
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Location: Mannheim, Germany

Post by Gandorques Hikla »

btw. I put a Dedicated Server on with this Config, and some Custom Map Adds for HL² and Episode 1 to start from the first level on the right place with the right equipment.
212.202.58.119:62931
Last edited by Gandorques Hikla on Tue Jan 02, 2007 4:13 pm, edited 1 time in total.
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Mustang
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Post by Mustang »

This script works very well.
Hyperjag3 wrote:God damnit, I can't take anymore of that fag's shit, banned.
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