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Re: General Non-Valve Video Game Screenshots

Posted: Wed May 09, 2012 4:55 pm
by TESLA-X4
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Not sure if absurdly good timing or what.

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What's this I don't even..? How the hell?

Re: General Non-Valve Video Game Screenshots

Posted: Thu May 10, 2012 7:45 am
by Robin
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Re: General Non-Valve Video Game Screenshots

Posted: Thu May 10, 2012 8:06 am
by destiny
1st img:KITTENS THERE CUUUUUTTTEEE HUGG THEM.
2nd img: so who was driving you or snow? cause how the heck do you do that?

Re: General Non-Valve Video Game Screenshots

Posted: Mon May 28, 2012 8:00 am
by Shana
Dungeon Defenders on my phone, those are pretty impressive graphics for the Xperia Play's hardware, or phones in general. It's powered by Unreal Engine 3 apparently.

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Re: General Non-Valve Video Game Screenshots

Posted: Mon May 28, 2012 4:30 pm
by MaestraFénix
*See the floating crystal at the right of the screen*

You need more pylons

Re: General Non-Valve Video Game Screenshots

Posted: Mon May 28, 2012 5:11 pm
by destiny
dont you mean right fenix cause i dont see anything floating on the left.

Re: General Non-Valve Video Game Screenshots

Posted: Mon May 28, 2012 5:16 pm
by MaestraFénix
destiny wrote:dont you mean right fenix cause i dont see anything floating on the left.
Put left instead of right :P

Re: General Non-Valve Video Game Screenshots

Posted: Tue May 29, 2012 4:42 pm
by MaestraFénix
[BBvideo 425,350][/BBvideo]

That technology is amazing. How it will work?

Re: General Non-Valve Video Game Screenshots

Posted: Tue May 29, 2012 5:33 pm
by LivingWithGames
I wish this could in GTA IV soon enough...then a lot of people would get GTA V.The damage in GTA IV is kinda good but the cars ain't supposed to be that strong lol.

Re: General Non-Valve Video Game Screenshots

Posted: Tue Jun 05, 2012 2:40 pm
by Andrax17
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My Naga, Caldari Battlecruiser.
took few weeks in total to train for it and equipment.. due to me being poor as hell, the ship and most of the fitting was funded by Hisi

Re: General Non-Valve Video Game Screenshots

Posted: Tue Jun 05, 2012 4:53 pm
by MaestraFénix
Ok, i watched the videos about the new game of Ubisoft called "Watch_Dogs" and it looks awesome. Is like a mix of Deus Ex: Human Revolution and GTAIV:

[BBvideo 425,350][/BBvideo]

[BBvideo 425,350][/BBvideo]


It has a lot of potential, hope i´ll not get wrong.

Re: General Non-Valve Video Game Screenshots

Posted: Sat Jun 09, 2012 1:00 am
by Shana
Found my long lost sister!

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Re: General Non-Valve Video Game Screenshots

Posted: Sat Jun 09, 2012 9:43 am
by RocketRunner
APB: Reloaded?

Re: General Non-Valve Video Game Screenshots

Posted: Sat Jun 09, 2012 5:07 pm
by LivingWithGames
RocketRunner wrote:APB: Reloaded?
Yes.

I play the game aswell but, I stopped playing it due to the reason it keeps freezing in my piece of shit computer...even on lowest settings and my pc ain't that bad.

Also, loads of people that I see use premium stuff...like most people say in F2P games...Pay 2 Win.

Re: General Non-Valve Video Game Screenshots

Posted: Tue Jun 12, 2012 7:00 pm
by MaestraFénix
Remember the creators of Warcelona (that L4D2 campaign that some of my friends made)? A large part of them are making an indie game on the Unreal engine called "Coma: a mind adventure":

[BBvideo 425,350][/BBvideo]
n Coma, the main character (you, the player) is in a deep coma after a terrible accident, and the scenarios, humans and entities you encounter are a representation of the feelings of the character; everything in Coma happens in his head. He did something terrible in the past (many years ago) and to get out of the coma he will have to forgive himself by finally accepting who he is and what he did.

The player has the ability to change the climate and the weather, and to solve the puzzles you will have to use that! You are the one who decides if it’s nightime, daytime, ifit rains, if the skies are clear, if there is a terrible fog, and in any one of these states the environment changes radically. There are zones in the environment (the environment is the puzzle) that are sensible to the player and certain objects, and the player must use the characteristics of each macro climatic state to combine them and solve the puzzles.
Personally i think that it looks great, so i going to help them donating some dosh.

Indiegogo page: http://www.indiegogo.com/Coma