Obsidian Conflict Forums

Have you seen my coffee cup?
It is currently Fri Sep 22, 2017 6:24 am

All times are UTC + 1 hour [ DST ]




Post new topic Reply to topic  [ 356 posts ]  Go to page Previous  1 ... 20, 21, 22, 23, 24
Author Message
 Post subject: Re: General WIP thread
PostPosted: Thu Sep 05, 2013 2:33 pm 
Offline
Team Member
Team Member
User avatar

Joined: Mon May 10, 2010 11:50 am
Posts: 2521
Location: Spain
Has thanked: 128 times
Have thanks: 143 times
Oh, it doesn't look bad for the moment.

In case you need any help or have a question, call us.

_________________
Click on my photo to add me into your friends in Steam
Image
Steam photos | Steam videos


Image


Top
 Profile  
 
 Post subject: Re: General WIP thread
PostPosted: Sun Jan 12, 2014 10:46 am 
Offline
npc_combine_elite
npc_combine_elite

Joined: Wed Nov 05, 2008 6:52 am
Posts: 469
Location: lolwut L0C4tI0n?
Has thanked: 17 times
Have thanks: 28 times
www.youtube.com Video from : www.youtube.com


Top
 Profile  
 
 Post subject: Re: General WIP thread
PostPosted: Sun Jan 12, 2014 12:53 pm 
Offline
Team Member
Team Member
User avatar

Joined: Mon May 10, 2010 11:50 am
Posts: 2521
Location: Spain
Has thanked: 128 times
Have thanks: 143 times
Remove the s in the http.

Pretty cool.

_________________
Click on my photo to add me into your friends in Steam
Image
Steam photos | Steam videos


Image


Top
 Profile  
 
 Post subject: Re: General WIP thread
PostPosted: Thu Jan 16, 2014 12:46 am 
Offline
npc_combine_elite
npc_combine_elite

Joined: Wed Nov 05, 2008 6:52 am
Posts: 469
Location: lolwut L0C4tI0n?
Has thanked: 17 times
Have thanks: 28 times
Just a shoddy work around for a moving sniper. I tried to set it so the laser is exactly at the muzzle but the Hidden flag for the npc_sniper causes it to not function at all (no beam or shooting; something with using the model to allow it to shoot. It was never meant to move around in the first place). So I just set the rendermode to Don't Render and got this as a result.
www.youtube.com Video from : www.youtube.com

www.youtube.com Video from : www.youtube.com


Last edited by Axel_m3sh on Thu Jan 16, 2014 5:50 pm, edited 2 times in total.

Top
 Profile  
 
 Post subject: Re: General WIP thread
PostPosted: Thu Jan 16, 2014 11:26 am 
Offline
Team Member
Team Member
User avatar

Joined: Mon May 10, 2010 11:50 am
Posts: 2521
Location: Spain
Has thanked: 128 times
Have thanks: 143 times
"(...)and set the npc_sniper's parent to the npc_combine_weapon (the actual weapon it spawns with)(...)"

Wait, npc_sniper is actually using a weapon?

Interesting. My idea was giving a custom weapon to a npc and making the laser sight with Hammer entities, or just a laser at the worldmodel.

I also believe that the alpha npc_sniper (at the leak it would move and have a camoflage suit which it nearly turns him invisible) code has been used/inspirated on the npc Robot Sniper of TF2 (if only their code were also open...).

_________________
Click on my photo to add me into your friends in Steam
Image
Steam photos | Steam videos


Image


Top
 Profile  
 
 Post subject: Re: General WIP thread
PostPosted: Thu Jan 16, 2014 5:46 pm 
Offline
npc_combine_elite
npc_combine_elite

Joined: Wed Nov 05, 2008 6:52 am
Posts: 469
Location: lolwut L0C4tI0n?
Has thanked: 17 times
Have thanks: 28 times
If you played with ent_fire on a named npc entity, you'll find out that you can also access its weapon that it spawns with. in this case a custom weapon under the name of custom_dummy_sniper. The npc_combine won't be able to fire it since they can't wield the sniper rifle used by players in the first place so it just looks at targets.

I should have explained more precisely but here's an image instead:
Image



For this message the author Axel_m3sh has received thanks: Maestro Fénix(Thu Jan 16, 2014 8:23 pm)
Top
 Profile  
 
 Post subject: Re: General WIP thread
PostPosted: Mon May 26, 2014 7:36 am 
Offline
npc_combine_elite
npc_combine_elite

Joined: Wed Nov 05, 2008 6:52 am
Posts: 469
Location: lolwut L0C4tI0n?
Has thanked: 17 times
Have thanks: 28 times
www.youtube.com Video from : www.youtube.com


bwap


Top
 Profile  
 
 Post subject: Re: General WIP thread
PostPosted: Mon May 26, 2014 11:55 am 
Offline
Team Member
Team Member
User avatar

Joined: Mon May 10, 2010 11:50 am
Posts: 2521
Location: Spain
Has thanked: 128 times
Have thanks: 143 times
1024x1024 textures "nearly" looks like the 2048 ones, but at half size.

But yea, animated big textures takes that size.

_________________
Click on my photo to add me into your friends in Steam
Image
Steam photos | Steam videos


Image


Top
 Profile  
 
 Post subject: Re: General WIP thread
PostPosted: Mon May 26, 2014 11:31 pm 
Offline
npc_combine_elite
npc_combine_elite

Joined: Wed Nov 05, 2008 6:52 am
Posts: 469
Location: lolwut L0C4tI0n?
Has thanked: 17 times
Have thanks: 28 times
I saw negligible file size difference even when doing something like 1024x256 (thinking it would shrink the file)

Guess that's not the case as whatever the largest power of 2 seems to dictate the final file size, oh well...


Top
 Profile  
 
 Post subject: Re: General WIP thread
PostPosted: Thu Oct 29, 2015 6:45 pm 
Offline
npc_combinegunship
npc_combinegunship

Joined: Wed Feb 13, 2008 9:47 pm
Posts: 745
Has thanked: 0 time
Have thanks: 3 times
Just had a little spare time..

Image Image Image Image

This all-brown and wasted theme from half-life 2 pissed me off a little so I just changed those detail sprites making them green and then I made some little seaweed.. changed the texture of that "temple" thing and added a little detail.. gotta make some better-looking trees with green leaves 'n stuff (or at least make an additional skin for the existing trees).. still no idea for the story and the rest of the setting but in that big round displacement area there will most likely be another house or something..

EDIT: Why exactly do the forums scale the images up when using the "img" tag? I made them 1920x1080 and they're covering more than my entire screen (3840x2160)..

_________________
Image Image Image

Excuse me for being rude. I'm usually drunk while posting.



For this message the author Blues has received thanks: Shana(Fri Oct 30, 2015 11:42 pm)
Top
 Profile  
 
 Post subject: Re: General WIP thread
PostPosted: Wed Sep 21, 2016 9:49 pm 
Offline
npc_combinegunship
npc_combinegunship

Joined: Wed Feb 13, 2008 9:47 pm
Posts: 745
Has thanked: 0 time
Have thanks: 3 times
Motivate me!

_________________
Image Image Image

Excuse me for being rude. I'm usually drunk while posting.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 356 posts ]  Go to page Previous  1 ... 20, 21, 22, 23, 24

All times are UTC + 1 hour [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron

Protected by Anti-Spam ACP Powered by phpBB® Forum Software © phpBB Group