[Funmap] oc_donkeygarg (NEW Alpha Release)

Show off work in progress maps.
Svanrog
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Post by Svanrog »

Now I've played the map and can say: Keep the barrels rolling the way they do. It would be boring with some that followed path tracks. Also, your ability to jump is poor. The whole point with donkey kong was that you should jump past your obstacles instead of shooting them to little pieces like you did in all other games back then. Make it possible to jump over the barrels!
Gandorques Hikla
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Post by Gandorques Hikla »

Im not sure what youre talking about, but if the barrels come straight, you can easily jump over them. if they flip around you have to run around them.
You dont even have weapons, so avoiding them is your only solution.

I´ll release a new Alpha Version soon with bugfixes and choosable Difficulty (easy,medium,hard,imba)
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Svanrog
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Post by Svanrog »

I just want the player to be able to jump over the barrels, since that was what donkey kong was all about. I don't mean that it should be very easy to jump over barrels, but you should at least be able to do it.
Gandorques Hikla
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Post by Gandorques Hikla »

New Version!
Changes:
-Fixed Garg attacks player Bug
-(Hopefully) after an hour barrels suddenly stop to get deleted
-4 Choosable Difficulities (easy, medium, hard, imba) , but just setable when the players arent on the platforms atm.
-Some ladder transparency bugs fixed

---> Download <---
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Sonic
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Post by Sonic »

Like i already mentioned theres a map very simalar to this. Each player starts at the bottom of the map and makes their way to the top accept at the top their is an exit that teleports you to a seperate room with a arcade machine which the players control and release the barrels themselevs but up until then they release randomly. I will try and upload it and let people download it i believe i will see if it works on oc cause it is pretty fun as a party map :P
Image>>>>>Image<<<<<
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Gandorques Hikla
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Post by Gandorques Hikla »

Just because someone else made a similiar map I should stop working on mine? ^^
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Steve
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Post by Steve »

No he's just letting us know one exists.
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Fire_cube: my mom is actually in MY pants
Fire_cube: youshithead
Gandorques Hikla
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Post by Gandorques Hikla »

The first who beats the map on Imba Mode (and waits until the first Imba mode Barrels are at the spawn floor) and give me a Video or a Demo with it (where he have to proof he have pressed the Imba Button and waited a bit, before he tried to get up) gets 60 OC Cash from me and will be mentioned in the Credits of the next Map Version.^^
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Don´t feed the Graphic Whores!
Hell-met
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Post by Hell-met »

Gandorques Hikla wrote:The first who beats the map on Imba Mode (and waits until the first Imba mode Barrels are at the spawn floor) and give me a Video or a Demo with it (where he have to proof he have pressed the Imba Button and waited a bit, before he tried to get up) gets 60 OC Cash from me and will be mentioned in the Credits of the next Map Version.^^
http://rapidshare.com/files/12582705/imba.dem.html

Wasn't so hard. Although at the point I saw that barrel in my face I thought I was already in my tomb.

You owe me 60 bucks and credits :wink:
Gandorques Hikla
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Post by Gandorques Hikla »

The Demo dont run, I get this erros:

Code: Select all

Missing RecvProp for DT_HL2MP_Player - DT_HL2MP_Player/m_clrFlashlight
Host_EndGame: CL_ParseClassInfo_EndClasses: CreateDecoders failed.
Maybe you can make a Video of it?
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Hell-met
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Post by Hell-met »

I dont know how to make videos out of demos :x
Mustang
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Post by Mustang »

Hyperjag3 wrote:God damnit, I can't take anymore of that fag's shit, banned.
skidz wrote:Your account and IP are banned for life, goodbye.
Hell-met
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Post by Hell-met »

I dont feel like reading all this crap
HBK
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Post by HBK »

This is cheesy.
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