oc_archives_mapselect

Show off work in progress maps.
fug4life
Beta Tester
Beta Tester
Posts: 4093
Joined: Mon Dec 11, 2006 10:35 am

oc_archives_mapselect

Post by fug4life »

You may have seen a few pictures here and there recently so thought'd I'd take time out and make it all official.
Like I said I was originally making this specifically for someone's server, but now I'm just going to finish it and release for anyone who may want to use it on their servers. I hope one day to make good use of the map myself :D

A quick taster video:

http://www.youtube.com/watch?v=gUZHWQxocJw

And some more recent screens, I've made it a lot more brighter although in screenshots it still looks darkish, I've spent many compiles trying to get the reflections sorted out, with alot of help form many of you here I'm happy to say I'm almost there just acouple more to try sort out.

Image

Image

Image

I'm hoping to have this ready and waiting for 1.3
Would could come to the conclusion that I have so many wip maps that I'm slightly chaotic, one would be right!

The list stands at

1 oc_warmachine 99.8% complete
2 oc_rein 70% complete
3 oc_archieves_mapselect 90% complete
4 oc_blizzard 40 % complete
5 oc_warmachine_fortress 60 % complete (considering whether to focus on the above and trash this idea)
6 The attempt at the valve background map = trashed!
7 A zombie map (no name) 15% complete
8 A version of Vasili's oc_train 15% complete

Enough is enough! :roll:
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
Hell-met
Obsidian Gold
Obsidian Gold
Posts: 2885
Joined: Tue Jun 27, 2006 4:09 am
Location: BIENVENUE DANS MON PAYS LE KEBEK

Post by Hell-met »

didja plan on adding some uber secrets?
skidz
Obsidian Gold
Obsidian Gold
Posts: 3228
Joined: Mon May 29, 2006 6:36 am
Location: Maple Ridge, BC
Contact:

Post by skidz »

That metal texture is a bit of an eye sore.
User avatar
Vasili
npc_helicopter
npc_helicopter
Posts: 901
Joined: Wed Aug 02, 2006 8:22 pm
Location: England

Post by Vasili »

I like the shark tank
fug4life
Beta Tester
Beta Tester
Posts: 4093
Joined: Mon Dec 11, 2006 10:35 am

Post by fug4life »

I take it you mean the big one at the back of the room with the two doors?
(Mainly seen in the third bottom screen shot)?
Well atleast your honest, it had been bugging me, but nice to have it confirmed - It looks shit! :D

Just that texture or other metal ones aswell, i.e the trim around the glass?

Thnx for advice
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
Gandorques Hikla
Entity Master
Entity Master
Posts: 360
Joined: Tue Oct 03, 2006 7:50 pm
Location: Mannheim, Germany

Post by Gandorques Hikla »

Add a secret DCD (Dumb Circle Driving) Ring!
Image
Don´t feed the Graphic Whores!
User avatar
Shana
Lead Developer
Lead Developer
Posts: 2971
Joined: Tue Aug 29, 2006 8:12 pm
Location: Germany
Contact:

Post by Shana »

fug4life wrote:I take it you mean the big one at the back of the room with the two doors?
(Mainly seen in the third bottom screen shot)?
Well atleast your honest, it had been bugging me, but nice to have it confirmed - It looks shit! :D

Just that texture or other metal ones aswell, i.e the trim around the glass?

Thnx for advice
The whole texturing looks weird :?
fug4life
Beta Tester
Beta Tester
Posts: 4093
Joined: Mon Dec 11, 2006 10:35 am

Post by fug4life »

You're right, mayhem requested futuristic, so I tried to make it different, but it's still not quite right. I changed it, but am still not happy with it. oc_rein is also futuristic and I think I did a better job with the textures in that map. This one I was trying to use some different textures not used in my other maps, alas for futuristic everything is citadel-ish and limited :(

I have someones else futuristic texture pack I may take a look and review the situation.

So changed alittle but still not right :? , I think that metal texture that was on the back wall is really for being positioned further behind other brushes rather than level or sticking out<--- like I just did (see below)
I think it sound be set indented.

All these screen are in HDR same as above.

Image

Image

Image

Image
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
User avatar
Shana
Lead Developer
Lead Developer
Posts: 2971
Joined: Tue Aug 29, 2006 8:12 pm
Location: Germany
Contact:

Post by Shana »

compiling it with hdr is a bad idea, because it takes ages to load to go form a non-hdr map to a hdr map and otherwise in oc, and since most maps dont have hdr, (i think there are only 4 maps with hdr) players will have a long load everytime that map gets loaded
fug4life
Beta Tester
Beta Tester
Posts: 4093
Joined: Mon Dec 11, 2006 10:35 am

Post by fug4life »

Fair enough,
How to compile with just LDR only? And if players join with their client set for HDR will they just get the LDR, and make no difference to them?

Currently for me my configurations for compile is:
HDR Full compile -final (slow!)

I go in game and do,
mat_hdr_enabled 1,
buildcubemaps,
mat_hdr_enabled 0,
buildcubemaps
and restart to see the results.

Thanks for advice :D
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
User avatar
Shana
Lead Developer
Lead Developer
Posts: 2971
Joined: Tue Aug 29, 2006 8:12 pm
Location: Germany
Contact:

Post by Shana »

fug4life wrote:Fair enough,
How to compile with just LDR only? And if players join with their client set for HDR will they just get the LDR, and make no difference to them?

Currently for me my configurations for compile is:
HDR Full compile -final (slow!)

I go in game and do,
mat_hdr_enabled 1,
buildcubemaps,
mat_hdr_enabled 0,
buildcubemaps
and restart to see the results.

Thanks for advice :D
-Remove the hdr flag when compiling
-You cant force hdr on a ldr map
fug4life
Beta Tester
Beta Tester
Posts: 4093
Joined: Mon Dec 11, 2006 10:35 am

Post by fug4life »

Never noticed the normal compile interface has a nice box for checking/unchecking HDR.

I'm learning one day at a time :)

thnx again
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
Tono-Tako
npc_combinegunship
npc_combinegunship
Posts: 785
Joined: Tue May 30, 2006 10:28 pm
Location: Half-LIfe series Fan

Post by Tono-Tako »

mat_force_bloom 1
just bloom :)
and there is another command to make it look shiny like real hdr, its liek mat_bloom_amount or something like that i dont remember

edit:
i checked it, and the command is

Code: Select all

] mat_bloomscale
1 for default bloom
3 for hdr-like bloom
just put it in a point_clientcommand
Image
Vote for obsidian conflict in moddb
One click a day doesnt hurt your finger
Tono-Tako
npc_combinegunship
npc_combinegunship
Posts: 785
Joined: Tue May 30, 2006 10:28 pm
Location: Half-LIfe series Fan

Post by Tono-Tako »

I checked the settings, Look at this:

Image
Image
Image
Image
Image
Image

Tasty.
Image
Vote for obsidian conflict in moddb
One click a day doesnt hurt your finger
fug4life
Beta Tester
Beta Tester
Posts: 4093
Joined: Mon Dec 11, 2006 10:35 am

Post by fug4life »

ooh thnx,

:D

I've just been playing with some more textures, but I have to admit in LDR things are less reflective but theres a lot less reflection glitches to have to sort out. I'm shows some shots when my host sorts it's self out.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
Post Reply