oc_archives_mapselect
oc_archives_mapselect
You may have seen a few pictures here and there recently so thought'd I'd take time out and make it all official.
Like I said I was originally making this specifically for someone's server, but now I'm just going to finish it and release for anyone who may want to use it on their servers. I hope one day to make good use of the map myself
A quick taster video:
http://www.youtube.com/watch?v=gUZHWQxocJw
And some more recent screens, I've made it a lot more brighter although in screenshots it still looks darkish, I've spent many compiles trying to get the reflections sorted out, with alot of help form many of you here I'm happy to say I'm almost there just acouple more to try sort out.
I'm hoping to have this ready and waiting for 1.3
Would could come to the conclusion that I have so many wip maps that I'm slightly chaotic, one would be right!
The list stands at
1 oc_warmachine 99.8% complete
2 oc_rein 70% complete
3 oc_archieves_mapselect 90% complete
4 oc_blizzard 40 % complete
5 oc_warmachine_fortress 60 % complete (considering whether to focus on the above and trash this idea)
6 The attempt at the valve background map = trashed!
7 A zombie map (no name) 15% complete
8 A version of Vasili's oc_train 15% complete
Enough is enough!
Like I said I was originally making this specifically for someone's server, but now I'm just going to finish it and release for anyone who may want to use it on their servers. I hope one day to make good use of the map myself
A quick taster video:
http://www.youtube.com/watch?v=gUZHWQxocJw
And some more recent screens, I've made it a lot more brighter although in screenshots it still looks darkish, I've spent many compiles trying to get the reflections sorted out, with alot of help form many of you here I'm happy to say I'm almost there just acouple more to try sort out.
I'm hoping to have this ready and waiting for 1.3
Would could come to the conclusion that I have so many wip maps that I'm slightly chaotic, one would be right!
The list stands at
1 oc_warmachine 99.8% complete
2 oc_rein 70% complete
3 oc_archieves_mapselect 90% complete
4 oc_blizzard 40 % complete
5 oc_warmachine_fortress 60 % complete (considering whether to focus on the above and trash this idea)
6 The attempt at the valve background map = trashed!
7 A zombie map (no name) 15% complete
8 A version of Vasili's oc_train 15% complete
Enough is enough!
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
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'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
I take it you mean the big one at the back of the room with the two doors?
(Mainly seen in the third bottom screen shot)?
Well atleast your honest, it had been bugging me, but nice to have it confirmed - It looks shit!
Just that texture or other metal ones aswell, i.e the trim around the glass?
Thnx for advice
(Mainly seen in the third bottom screen shot)?
Well atleast your honest, it had been bugging me, but nice to have it confirmed - It looks shit!
Just that texture or other metal ones aswell, i.e the trim around the glass?
Thnx for advice
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
-
- Entity Master
- Posts: 360
- Joined: Tue Oct 03, 2006 7:50 pm
- Location: Mannheim, Germany
The whole texturing looks weirdfug4life wrote:I take it you mean the big one at the back of the room with the two doors?
(Mainly seen in the third bottom screen shot)?
Well atleast your honest, it had been bugging me, but nice to have it confirmed - It looks shit!
Just that texture or other metal ones aswell, i.e the trim around the glass?
Thnx for advice
You're right, mayhem requested futuristic, so I tried to make it different, but it's still not quite right. I changed it, but am still not happy with it. oc_rein is also futuristic and I think I did a better job with the textures in that map. This one I was trying to use some different textures not used in my other maps, alas for futuristic everything is citadel-ish and limited
I have someones else futuristic texture pack I may take a look and review the situation.
So changed alittle but still not right , I think that metal texture that was on the back wall is really for being positioned further behind other brushes rather than level or sticking out<--- like I just did (see below)
I think it sound be set indented.
All these screen are in HDR same as above.
I have someones else futuristic texture pack I may take a look and review the situation.
So changed alittle but still not right , I think that metal texture that was on the back wall is really for being positioned further behind other brushes rather than level or sticking out<--- like I just did (see below)
I think it sound be set indented.
All these screen are in HDR same as above.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
Fair enough,
How to compile with just LDR only? And if players join with their client set for HDR will they just get the LDR, and make no difference to them?
Currently for me my configurations for compile is:
HDR Full compile -final (slow!)
I go in game and do,
mat_hdr_enabled 1,
buildcubemaps,
mat_hdr_enabled 0,
buildcubemaps
and restart to see the results.
Thanks for advice
How to compile with just LDR only? And if players join with their client set for HDR will they just get the LDR, and make no difference to them?
Currently for me my configurations for compile is:
HDR Full compile -final (slow!)
I go in game and do,
mat_hdr_enabled 1,
buildcubemaps,
mat_hdr_enabled 0,
buildcubemaps
and restart to see the results.
Thanks for advice
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
-Remove the hdr flag when compilingfug4life wrote:Fair enough,
How to compile with just LDR only? And if players join with their client set for HDR will they just get the LDR, and make no difference to them?
Currently for me my configurations for compile is:
HDR Full compile -final (slow!)
I go in game and do,
mat_hdr_enabled 1,
buildcubemaps,
mat_hdr_enabled 0,
buildcubemaps
and restart to see the results.
Thanks for advice
-You cant force hdr on a ldr map
Never noticed the normal compile interface has a nice box for checking/unchecking HDR.
I'm learning one day at a time
thnx again
I'm learning one day at a time
thnx again
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
-
- npc_combinegunship
- Posts: 785
- Joined: Tue May 30, 2006 10:28 pm
- Location: Half-LIfe series Fan
mat_force_bloom 1
just bloom
and there is another command to make it look shiny like real hdr, its liek mat_bloom_amount or something like that i dont remember
edit:
i checked it, and the command is
1 for default bloom
3 for hdr-like bloom
just put it in a point_clientcommand
just bloom
and there is another command to make it look shiny like real hdr, its liek mat_bloom_amount or something like that i dont remember
edit:
i checked it, and the command is
Code: Select all
] mat_bloomscale
3 for hdr-like bloom
just put it in a point_clientcommand
ooh thnx,
I've just been playing with some more textures, but I have to admit in LDR things are less reflective but theres a lot less reflection glitches to have to sort out. I'm shows some shots when my host sorts it's self out.
I've just been playing with some more textures, but I have to admit in LDR things are less reflective but theres a lot less reflection glitches to have to sort out. I'm shows some shots when my host sorts it's self out.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database