oc_scientist_hunt_deathrace

Show off work in progress maps.
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AsG1Alligator
prop_static
prop_static
Posts: 91
Joined: Wed Dec 01, 2010 4:53 pm
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Re: oc_scientist_hunt_deathrace

Post by AsG1Alligator »

Racing map for obsidian... COOL. Im gonna wait for it.

When i looked at screens i thought: "There is something strange about them.... After a while i noticed that there are no dynamic shadows under the props.
John Freeman looked at the ground and found a WEPON! So he picked it up and fired it at zombie goasts... in front of a house.

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Steam is so f*&(^g annoying.

http://www.radicalplay.com/madcars/egame.html

http://forums.steampowered.com/forums/s ... st23240389
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[thumbnail=center]http://i234.photobucket.com/albums/ee10 ... -dance.gif[/thumbnail]
fug4life
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Posts: 4093
Joined: Mon Dec 11, 2006 10:35 am

Re: oc_scientist_hunt_deathrace

Post by fug4life »

been fighting with this map for a while now, struggling to get one or two things to work. I've been suffering from a lot of map crashes when I add stuff, I've been ripping out enities left, right and center. And only removing the newely added stuff seems to help :(
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

fug's Obsidian files
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