oc_osprey

Show off work in progress maps.
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Should the map be in "Night Time" or "Day Time"?

Day Time
28
68%
Night Time
13
32%
 
Total votes: 41

Maxunit
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Location: Osprey

oc_osprey

Post by Maxunit »

Heyo Guys,

Maybe some people remember the SvenCoop map called "Osprey", where you are in a small base and have to fight against incoming HGrunts and, for example, have to destroy the Osprey Helicopter.

Some people may know this map as the version, where you were able to spawn the Big Momma or as the version, where you destroyed the Osprey Helicopter and then the Gargantua appeared.

Anyway,

I'm currently working on this map and have some WIP things done and tested the AI with HL2 SP(not with OC now).

I will convert it to Obisidian Conflict now and do some more bugfixes and post screens during the day.

I hope, you will like it.

Features:

Code: Select all

--> Replacements <--

Weapons:

Crowbar -> Iceaxe (In Progress; v_model problem)
Stunstick -> Wrench (In Progress; v_model problem)
AR2 -> Combine Stationary Gun

Sounds:

AR 2 Fire/NPC Fire -> Combine Stationary Gun Sounds

Code: Select all

--> Added <--

Sounds:

Several Half-Life 1 Sounds(Example: Teleporter Sound)

Textures/Sprites:

Teleporter Sprites from Half-Life 1(Enter and Exit)
Added Map Content/Extra Map Content

Code: Select all

To be added
Every Custom Content like Sprites and Sounds will be bspzipped into the map. You won't have to extra-download any files used in the map.

Mapper Log:

Code: Select all

-->Finished/Detailed mapping required<--

Spawn Room
Supply Room
Main Room

Code: Select all

-->To-Do<--

Level 1:
Corridor
Generator Room
Several Scripts for Level 1 and the Generator Room

Level 2:
Creating Basic Layout
Full Scripting for Level 2

Outter Level:
Creating Basic Layout
Full Scripting for Outter Level
Screenshots:

Spawn Room:
Image

Supply Room:
Image

Main Room:
Image
Image

Main Corridor:
Image

INFO:

The current progress from oc_osprey is in a very early stage (around 33%). The lightning WILL change, there are several areas with to much lightning, you can see this at some screesn (best one is with the main room, where the teleporter is). Some other things are textured with dev/dev_measuregeneric textures, these parts are "untextured". These parts have missing textures, that I do not own so far.

Updated: 22.05.07
Time: 11:15 pm(GMT +1)


Greetings,

Maxunit

PS:

Sniper himself gave me the permission to work on this map.
Last edited by Maxunit on Tue May 22, 2007 11:14 pm, edited 19 times in total.
destu
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Post by destu »

I loved osprey series! Good luck!
tundra_cool
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Post by tundra_cool »

Haha, Sniper's gonna be pissed.
destu
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Post by destu »

I doubt that but just to be sure, credit the original author
Maxunit
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Location: Osprey

Post by Maxunit »

Sure I will credit the original author. I will look his name up on SvenCoop page or in the map details.

Current Status:

General Mapping: 80%
General Texturing(from the Map): 50% (needs better textures and ceiling is missing)
NPC's: 30%
Teleporters: 100%
Weapons: 40%
Other Items: 90% (Healthchargers etc)

Overall Progress: 68%
Hell-met
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Post by Hell-met »

How are you going to put an osprey there ? If you think that you can just put a dropship that would make infinite loops , then you are wrong. There are just too many differences between the two npcs.
skidz
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Post by skidz »

tundra_cool wrote:Haha, Sniper's gonna be pissed.
Yea I loved this map also but I figured the sven fans would get upset if we recreated it. I have no problem with someone else doing it tho :D
tundra_cool
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Post by tundra_cool »

Maxunit wrote:Sure I will credit the original author. I will look his name up on SvenCoop page or in the map details.
His name's Sniper. He's the coder of Sven Co-op.
Svanrog
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Post by Svanrog »

I've never played SC, so I'll have to wait for some pics of the map...
I hate not having HL1! :x
Maxunit
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Location: Osprey

Post by Maxunit »

Hmm...I'm currently not doing the Osprey related option, to create a dropship, that is looping the action, to drop combines all time.....I think, this would require some coding maybe.

Anyway, this map will need a bit more coop gaming than the SC Version. I will implement 2 doors, that need 2 people, that press 2 buttons same time etc etc etc....you know xD

Anyway, progress is going well, positioning some npc's now(zombie etc)
Svanrog
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Post by Svanrog »

Maxunit wrote:Hmm...I'm currently not doing the Osprey related option, to create a dropship, that is looping the action, to drop combines all time.....I think, this would require some coding maybe.

Anyway, this map will need a bit more coop gaming than the SC Version. I will implement 2 doors, that need 2 people, that press 2 buttons same time etc etc etc....you know xD

Anyway, progress is going well, positioning some npc's now(zombie etc)
Only bad thing about cooperative gameplay is that it's much harder to test all alone. :)
skidz
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Post by skidz »

Maxunit wrote:Hmm...I'm currently not doing the Osprey related option, to create a dropship, that is looping the action, to drop combines all time.....I think, this would require some coding maybe.

Anyway, this map will need a bit more coop gaming than the SC Version. I will implement 2 doors, that need 2 people, that press 2 buttons same time etc etc etc....you know xD

Anyway, progress is going well, positioning some npc's now(zombie etc)
Its very possible without coding. Hammer is a very powerfull tool.
Kinhoshi
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Post by Kinhoshi »

Sweet. I think I remember the map... I played it alot. :S
skidz
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Post by skidz »

Kinhoshi wrote:Sweet. I think I remember the map... I played it alot. :S
It was probably on every servers map rotation list :D
It never gets old.
Barnz
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Post by Barnz »

I never liked that map.
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