【Released】Nacht Der Untoten
- Plasma HeadCrabD
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Re: zombie survival map(oc_nacht_der_untoten)
well there has a question
$selfillum can't use in decal?
$selfillum can't use in decal?
Current Projects:
oc_Maestro Fénix_HeadCrabD_Nz(just for boring)
oc_der_riese(don't even think about it.)
oc_nacht_der_untoten (work again!)
(also,you can see some pics about this map on my moddb blog.)
http://www.moddb.com/members/headcrabd
oc_Maestro Fénix_HeadCrabD_Nz(just for boring)
oc_der_riese(don't even think about it.)
oc_nacht_der_untoten (work again!)
(also,you can see some pics about this map on my moddb blog.)
http://www.moddb.com/members/headcrabd
- Plasma HeadCrabD
- npc_citizen
- Posts: 167
- Joined: Sat Mar 27, 2010 1:21 am
- Location: china
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Re: zombie survival map(oc_nacht_der_untoten)
get a question how to make the mountable barricade system?
Current Projects:
oc_Maestro Fénix_HeadCrabD_Nz(just for boring)
oc_der_riese(don't even think about it.)
oc_nacht_der_untoten (work again!)
(also,you can see some pics about this map on my moddb blog.)
http://www.moddb.com/members/headcrabd
oc_Maestro Fénix_HeadCrabD_Nz(just for boring)
oc_der_riese(don't even think about it.)
oc_nacht_der_untoten (work again!)
(also,you can see some pics about this map on my moddb blog.)
http://www.moddb.com/members/headcrabd
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Re: zombie survival map(oc_nacht_der_untoten)
http://www.gamebanana.com/prefabs/4270Plasma HeadCrabD wrote:get a question how to make the mountable barricade system?
The first tests shows that work too. Now, i´m trying to make it destructible.
EDIT: No idea why i cant. The barricade model use a prop_dynamic_override. The health value should work, but not. I only can break it if i check "break on touch" and "break on pressure".
And due it not have a break on trigger, the zombies cant break it too, unless i create a scripted sequence.
Any ideas?
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- npc_combine_elite
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Re: zombie survival map(oc_nacht_der_untoten)
I'll post something later once I'm outa school (on lunch break, 6 min left D:)
Okay, so I assume that the barricade system is the boarded up windows and etc?
or is it something like that of what Fenix posted? a barricade you can set up (takes time to set up?) but can destroy at the same time?
Okay, so I assume that the barricade system is the boarded up windows and etc?
or is it something like that of what Fenix posted? a barricade you can set up (takes time to set up?) but can destroy at the same time?
Last edited by Axel_m3sh on Wed May 11, 2011 11:29 pm, edited 1 time in total.
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Re: zombie survival map(oc_nacht_der_untoten)
I have one. Try using that entity which count things in a radious. If 4 zombies are in the barricade, display the "breakthrough" animation and break the barricade.Maestro Fénix wrote:http://www.gamebanana.com/prefabs/4270Plasma HeadCrabD wrote:get a question how to make the mountable barricade system?
The first tests shows that work too. Now, i´m trying to make it destructible.
EDIT: No idea why i cant. The barricade model use a prop_dynamic_override. The health value should work, but not. I only can break it if i check "break on touch" and "break on pressure".
And due it not have a break on trigger, the zombies cant break it too, unless i create a scripted sequence.
Any ideas?
Tommorrow.
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- npc_combine_elite
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Re: zombie survival map(oc_nacht_der_untoten)
Fenix, you can probably make a nodraw brush that surrounds the model that takes the dmg, when it breaks it gets rid of the model/break it/watever
I might try to make my own barricade system really quick in hammer if I have time.
I might try to make my own barricade system really quick in hammer if I have time.
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Re: zombie survival map(oc_nacht_der_untoten)
OK, i tested it and works, but the zombie dont attack it (the only way will be using a scripted secuence).Axel_m3sh wrote:Fenix, you can probably make a nodraw brush that surrounds the model that takes the dmg, when it breaks it gets rid of the model/break it/watever
I might try to make my own barricade system really quick in hammer if I have time.
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Re: zombie survival map(oc_nacht_der_untoten)
*Ignore double post*
Zombie and barricade models. I´m converting all the models to make it useable for the npc_zombie (is a quick step, only changing animations and fixing the hands). I´ll upload a file with all the models ready to use it.
So, the addons system not override the sounds? because the default zombie sounds doesnt fit with these zombies.
Zombie and barricade models. I´m converting all the models to make it useable for the npc_zombie (is a quick step, only changing animations and fixing the hands). I´ll upload a file with all the models ready to use it.
So, the addons system not override the sounds? because the default zombie sounds doesnt fit with these zombies.
Re: zombie survival map(oc_nacht_der_untoten)
Just create a custom soundscript for that map that overrides the default zombie sound entries.
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- npc_combine_elite
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Re: zombie survival map(oc_nacht_der_untoten)
Try setting an ai_relationship to hate the barricade?
I remember an old test map I made where I parented an npc_bullseye infront of a box model and set the relationships to hate that bullseye, when the zombies kill it, it makes the box break as well.
IDK what else I should put here but that's all I can think of atm lol
I remember an old test map I made where I parented an npc_bullseye infront of a box model and set the relationships to hate that bullseye, when the zombies kill it, it makes the box break as well.
IDK what else I should put here but that's all I can think of atm lol
- Plasma HeadCrabD
- npc_citizen
- Posts: 167
- Joined: Sat Mar 27, 2010 1:21 am
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Re: zombie survival map(oc_nacht_der_untoten)
upload some pics:
Current Projects:
oc_Maestro Fénix_HeadCrabD_Nz(just for boring)
oc_der_riese(don't even think about it.)
oc_nacht_der_untoten (work again!)
(also,you can see some pics about this map on my moddb blog.)
http://www.moddb.com/members/headcrabd
oc_Maestro Fénix_HeadCrabD_Nz(just for boring)
oc_der_riese(don't even think about it.)
oc_nacht_der_untoten (work again!)
(also,you can see some pics about this map on my moddb blog.)
http://www.moddb.com/members/headcrabd
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- Team Member
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- Joined: Mon May 10, 2010 11:50 am
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Re: zombie survival map(oc_nacht_der_untoten)
Brutal. The B-17 looks good (i was scared about their aspect with the fire).
In the first image, if you would put a zombie in the background, it would be perfect (their eyes glow in the dark, it would be like in COD:WAW/BO zombiemode).
In the first image, if you would put a zombie in the background, it would be perfect (their eyes glow in the dark, it would be like in COD:WAW/BO zombiemode).