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oc_dark_forest

Posted: Sat Jun 23, 2012 3:59 am
by Umbrae
*Edit: Seeing that I lost the files for this map when I had to reinstall my computer, there is a good chance that hopefully the thread will be closed soon.


Here are some sneak previews of my newest project, oc_dark_forest. Oc_dark_forest is full of paranoia, darkness, horror and zombies... All the good things. ;)

You stand at the entrance to a forest. You have no idea where you are. You have no idea how you got there. A cold breeze blows the ferns near a sign. The sign reads, "DANGER: STAY ON PATH". There is only one way to go, and that is forward down a long forest path. You have no idea what is at the end of the path, or even if it ends. All that you have left is the feeling of despair as you begin your journey down that ominous forest path. Each footstep without hope, each footstep to inevitable doom.


Oc_dark_forest will encourage you to work as a team, just as much as it can encourage you to work against your team at certain points. There will be some tough decisions and only the strongest teams will remain unbroken. Check this thread for updates as the map begins to take form.

The first screenshot is currently from the a6.

Image



Alright here's today's update. :)

Finally you come to a strange wooden structure. Can it be? Yes, there are supplies stacked neatly on some crates. For a moment you freeze, because you hear some rustling off the path. You wait for a while, but nothing happens. Perhaps it was just the wind?

Image

Re: oc_dark_forest

Posted: Sat Jun 23, 2012 9:51 am
by MaestraFénix
Well, i want maps that uses real co-op (not only for kill enemies), so i´ll follow this.

Re: oc_dark_forest

Posted: Sat Jun 23, 2012 9:31 pm
by Umbrae
Screenshots have been updated. I should be about halfway- quarter-way done with the forest path tomorrow.

Re: oc_dark_forest

Posted: Sat Jun 23, 2012 9:38 pm
by MaestraFénix
The path looks like a plataform. Try set it at the same level of the ground.

You could try improve the look of a forest with a 3D Skybox.

Re: oc_dark_forest

Posted: Sun Jun 24, 2012 1:25 am
by Neico
This kinda sounds interesting, it'll hopefully don't take too long to finish it: can't wait to test how it works out

Re: oc_dark_forest

Posted: Wed Jun 27, 2012 3:04 am
by Umbrae
Sorry about missing the update yesterday. Anyways, here's today's update.

Re: oc_dark_forest

Posted: Fri Jun 29, 2012 7:07 am
by Gurluas
I like it...Make sure to use a variety of enemies, not only Zombies.
I'd love to see more use of the Hydra, tentacles, and other large enemies which would make for an epic horror experience just a hint. :)

Re: oc_dark_forest

Posted: Mon Jul 02, 2012 8:02 pm
by Umbrae
I've been meaning to update for a couple days now. The good news is I should have an update today. On a side note I will happily take some suggestions into consideration, if people want to make them. I have already seen some good suggestions that I like.