Map "Oxygen" (WIP)

Show off work in progress maps.
marnamai
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Map "Oxygen" (WIP)

Post by marnamai »

<!-- start update -->
//edit:

# initiate hammer

- layout processing 50%

- __ spawnroom 100%
- __ teleporting room 100%
- __ dynamic teleporting system 100%
- __ puzzle 1 50%
- __ puzzle 2 50%

I 've restarted the map as a HL2DM_coop project,
but when finished I 'll probably port it to OC.

<!-- end update -->


Hi,
I am new here, but not the the OC mod.
I played it for a little while now and I enjoyed it.
So I decided to make a map.
(your mod is really laking maps !!! and oh, nobody likes the big manhacks ^^ )

Basicly it will be puzzle under pressure gameplay map. Working title is CO², I 'll probably name the final version "oxygen".

Here are some screens form what I got so far. (WIP)

edit: damn I got the new ones a bit too dark, it will look better ingame. Same for the glow sprites around the screens.

new
*spawn*
Image
*ammo room*
Image
Image
*first hall*
Image

old
*spawn*
Image
Image
*Ammo room*
Image
Image
*machines*
(part of air machine)
Image
(generator => jump/platform/laser puzzle)
Image
(beacon)
Image
Last edited by marnamai on Fri Dec 15, 2006 12:29 pm, edited 6 times in total.
Svanrog
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Post by Svanrog »

Om my god! You're here! And with the most sweet looking map I've ever seen on these forums! :D

(btw, there is a wip mapping section as well :))
skidz
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Post by skidz »

Looks brilliant, I love it :D
Ive moved the thread to the WIP mapping section.
[GU]General Master
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Post by [GU]General Master »

Very Nice!
Image

Whats with all the Star Trek Avatars.
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Lark
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Post by Lark »

true big manhacks suck .
Svanrog
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Post by Svanrog »

Big manhacks? What the hell are big manhacks? Am I supposed to know? :?
Tofu
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Post by Tofu »

play oc_rocks and you'll see. :)

Very nice screenshots. Hope to see more of this map.
Svanrog
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Post by Svanrog »

Tofu wrote:play oc_rocks and you'll see. :)

Very nice screenshots. Hope to see more of this map.
Are you talking about oc_docks? I've never been on a server that have taken me farther than to the second crane on that map. :( Got pics of 'em?
Tofu
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Post by Tofu »

No, rocks. There a small map pack in this thread that has it:
http://www.obsidianconflict.com/forums/ ... .php?t=342
Kinhoshi
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Post by Kinhoshi »

oc_hanhack is another map that has them. (I personally like it, but it's too hard to hit, that's my only problem.) Edit: The map looks very good.
Last edited by Kinhoshi on Tue Aug 22, 2006 12:21 am, edited 1 time in total.
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Hyperjag3
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Post by Hyperjag3 »

This map looks great, good job!
marnamai
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Post by marnamai »

Added machine stuff.

If you got good puzzle ideas post them up!
nefarious
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Post by nefarious »

The maps lookin great, will there be an outside part to it?
Image
marnamai
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Post by marnamai »

yes, there will be a outside ... thats your main objective, getting out.
Svanrog
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Post by Svanrog »

More pics! They are as sweet! :D
Btw, you're using hdr, aren't you? There's something in those images that simply doesn't match. It looks too good! You can't make something that has that look in the source engine. Not without hdr at least. Personally I don't have hdr, so I hardly know what it looks like in darker maps...
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