Linkmister's Modern Weaponry Transformation Pack

Show off work in progress models.
LivingWithGames
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Post by LivingWithGames »

Taggart wrote:Very nice.
I agree as well.
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Linkmister
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Re: Linkmister's Modern Weaponry Transformation Pack

Post by Linkmister »

Been thinking bout' you guys, don't worry this pack is FAR from dead and progress should be made in the near future, however I do feel I owe you an update due to my inactivity. As some of you know this is my last year of high school and I'm getting ready to head off to college, I also have stuff to study for as well as maintaining my social life. However, this doesn't mean I haven't been animating, not a day goes by where I don't think about it since it is all around us, and over-time my skills have improved compared to when you last saw it.

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Next month marks my 1 year ANIversary (crappy pun I know shut up) but things will only look up here for now, however, this does NOT mean I come bearing a gift, you see, I'm re-booting the pack with something you guys just might like, you see my good friend .eXe has sent me something....well new to work with.


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Please remain ever patient guys, It's coming, and It's far from dead.
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fug4life
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Re: Linkmister's Modern Weaponry Transformation Pack

Post by fug4life »

Very handy hands, texture is good!
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Rukifellth
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Re: Linkmister's Modern Weaponry Transformation Pack

Post by Rukifellth »

Say, with all the different playable characters, would'nt it be cool if each character had his/her/it's own pair of hands? Like in TimeSplitters...

sure it would be hard work, but it would be a cool detail. :)
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Re: Linkmister's Modern Weaponry Transformation Pack

Post by MaestraFénix »

Rukifellth wrote:Say, with all the different playable characters, would'nt it be cool if each character had his/her/it's own pair of hands? Like in TimeSplitters...

sure it would be hard work, but it would be a cool detail. :)
There is a "addon" for Garrysmod that is able to see "your" legs and arms from the model in first person camera. I remember for example see the legs and the hands of the GlaDOS model (Boroko model).

But the addon probably is written on LUA code, and i don´t know if is possible to do in C++.
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LivingWithGames
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Re: Linkmister's Modern Weaponry Transformation Pack

Post by LivingWithGames »

Rukifellth wrote:Say, with all the different playable characters, would'nt it be cool if each character had his/her/it's own pair of hands? Like in TimeSplitters...

sure it would be hard work, but it would be a cool detail. :)
If this would be possible for OC,then it would be a great advance for this mod.But,not sure about it though.

Since I'm NOT a modeler,neither a coder,I can't say it's possible.
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Re: Linkmister's Modern Weaponry Transformation Pack

Post by Linkmister »

Alright, we're gonna take things nice and slow, since the old models I used were set up with the Ranger Arms (in addition to being rigged by a total n00b hur) I'm going to start with a clear slate gonna search for a USP model in a bit. In the mean time, here have a bone!



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Possible Sniper Rifle replacement?
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Re: Linkmister's Modern Weaponry Transformation Pack

Post by Axel_m3sh »

needsmaorshineyscopeandrustlawl

Looking good there Link!
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Re: Linkmister's Modern Weaponry Transformation Pack

Post by Fire Sniper »

That a SPR or like a m16
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