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PostPosted: Fri Jun 14, 2013 4:05 pm 
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RocketRunner wrote:
HEV or PCV redesign?


HEV, Romka already did a good job with their H.E.C.U. models, regarless they are really old.

Didn´t worked again on it because I´m focusing on fixing Nerv.

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PostPosted: Mon Oct 14, 2013 6:09 pm 
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Spoilers:

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I'm following a tutorial of Millenia about how to make good-looking models. You are seeing at this moment the high poly model.

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PostPosted: Tue Oct 15, 2013 10:32 pm 
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Looking good.


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PostPosted: Tue Oct 22, 2013 12:50 pm 
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I might be nice to update the first post with all the pics to stop peeps from sifting through the thread to find pics

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PostPosted: Sun Jan 05, 2014 7:08 pm 
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Even if I only have 1/4 of the final video of the tutorial, it starts to looking good. Heh, I didn't knew I could actually do a decent skin (still working on it).

Around 2450 polys with baked normals.

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PostPosted: Thu Jan 09, 2014 7:07 pm 
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Let's see how I can get decently working the specular map on Source (embedding on the normal map as alpha works, but it barely shows his effect, especially the "usage" and scratches).

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PostPosted: Thu Jan 09, 2014 9:11 pm 
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Hey fenix, you might as well do this reload animation while you're at it haha

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For this message the author Axel_m3sh has received thanks: 2 Maestro Fénix(Fri Jan 10, 2014 10:21 am), Shana(Fri Jan 10, 2014 7:52 am)
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PostPosted: Fri Jan 10, 2014 12:14 am 
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That reload made my day.

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PostPosted: Fri Jan 10, 2014 11:11 am 
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I shall do an animation like that.

It definitely has my animation quality.

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PostPosted: Mon May 19, 2014 1:31 pm 
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https://skfb.ly/zXL8

An interactive render of the YAGR-3B at the Nerv map (it looks like the forums doesn't support the BBCode to embed it).

Aaand I just realize that the wings aren't really touching the fuselage *master modeler*.

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