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 Post subject: THING
PostPosted: Fri Oct 06, 2006 6:55 pm 
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Team Modeler
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Image

:P

supposed to look like a space thing :p


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PostPosted: Fri Oct 06, 2006 7:35 pm 
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prop_static
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Looks big and important.



BLOW IT UP!!!!!!!!


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PostPosted: Fri Oct 06, 2006 8:30 pm 
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Too many bolts on the upper stage I think, other than that it looks great - whatever it is :)


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PostPosted: Fri Oct 06, 2006 8:31 pm 
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It looks a bit complecated, it might take a while for you to get the materials on it in the right places too. gj though


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PostPosted: Fri Oct 06, 2006 8:39 pm 
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I'm a complete newbie when it comes to modeling so if I may, could I ask what tools you are using?


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PostPosted: Fri Oct 06, 2006 11:03 pm 
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npc_strider
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it looks like a water boiler with extra-high pressure, that would explain the 1 bolt every 1 cm thing. Or a hyperdrive hydro watercoolant energy container for the lightspeed traveling stabilisation.


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PostPosted: Fri Oct 06, 2006 11:09 pm 
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prop_physics
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Looks like somebody took peices of the Beckmobile tutorial from XSI...

How come my beckmobile never looks like theirs?


WHY??


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 Post subject:
PostPosted: Fri Oct 06, 2006 11:20 pm 
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im using AUTOCAD :P


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PostPosted: Sat Oct 07, 2006 4:42 am 
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Looks like some kind of septic tank transfering device :)

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PostPosted: Sat Oct 07, 2006 5:31 am 
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ha, have fun UV'ing that :wink:


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PostPosted: Mon Oct 09, 2006 11:56 am 
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U sadist :lol:

i can always cheat :P

free the bolts ;)

2 separate models ;)

save's time uvw mapping ;)

i made an unwrap ok it it was killing al my braincels instantly due overheating while thinking how i could solve this problem :)

but its to high detailed i guess to use in half life 2 :P


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PostPosted: Mon Oct 16, 2006 8:32 pm 
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Combine Rebel
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Nice thing. :D I'd say: reduce the number of bolts and reduce the number of pipes SLIGHLT. (remove like 2 or so. only my opinion)


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 Post subject:
PostPosted: Tue Oct 17, 2006 2:33 am 
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Oniyuri wrote:
Nice thing. :D I'd say: reduce the number of bolts and reduce the number of pipes SLIGHLT. (remove like 2 or so. only my opinion)



PLEASE DONT RESURECT DEAD POSTS!!! :slapped:


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 Post subject:
PostPosted: Tue Oct 17, 2006 6:55 am 
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For future reference, what constitutes a dead post in your opinion?


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 Post subject:
PostPosted: Tue Oct 17, 2006 4:57 pm 
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Not this one.


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