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THING

Posted: Fri Oct 06, 2006 6:55 pm
by POISONIC
Image

:P

supposed to look like a space thing :p

Posted: Fri Oct 06, 2006 7:35 pm
by Askaris
Looks big and important.



BLOW IT UP!!!!!!!!

Posted: Fri Oct 06, 2006 8:30 pm
by unconnected
Too many bolts on the upper stage I think, other than that it looks great - whatever it is :)

Posted: Fri Oct 06, 2006 8:31 pm
by [JSC][GU]PREDATOR
It looks a bit complecated, it might take a while for you to get the materials on it in the right places too. gj though

Posted: Fri Oct 06, 2006 8:39 pm
by unconnected
I'm a complete newbie when it comes to modeling so if I may, could I ask what tools you are using?

Posted: Fri Oct 06, 2006 11:03 pm
by Scrap
it looks like a water boiler with extra-high pressure, that would explain the 1 bolt every 1 cm thing. Or a hyperdrive hydro watercoolant energy container for the lightspeed traveling stabilisation.

Posted: Fri Oct 06, 2006 11:09 pm
by Hickadam
Looks like somebody took peices of the Beckmobile tutorial from XSI...

How come my beckmobile never looks like theirs?


WHY??

Posted: Fri Oct 06, 2006 11:20 pm
by POISONIC
im using AUTOCAD :P

Posted: Sat Oct 07, 2006 4:42 am
by tomgreen
Looks like some kind of septic tank transfering device :)

Posted: Sat Oct 07, 2006 5:31 am
by skidz
ha, have fun UV'ing that :wink:

Posted: Mon Oct 09, 2006 11:56 am
by POISONIC
U sadist :lol:

i can always cheat :P

free the bolts ;)

2 separate models ;)

save's time uvw mapping ;)

i made an unwrap ok it it was killing al my braincels instantly due overheating while thinking how i could solve this problem :)

but its to high detailed i guess to use in half life 2 :P

Posted: Mon Oct 16, 2006 8:32 pm
by Svanrog
Nice thing. :D I'd say: reduce the number of bolts and reduce the number of pipes SLIGHLT. (remove like 2 or so. only my opinion)

Posted: Tue Oct 17, 2006 2:33 am
by fragged131
Oniyuri wrote:Nice thing. :D I'd say: reduce the number of bolts and reduce the number of pipes SLIGHLT. (remove like 2 or so. only my opinion)

PLEASE DONT RESURECT DEAD POSTS!!! :slapped:

Posted: Tue Oct 17, 2006 6:55 am
by unconnected
For future reference, what constitutes a dead post in your opinion?

Posted: Tue Oct 17, 2006 4:57 pm
by skidz
Not this one.