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Posted: Wed Oct 21, 2009 9:03 am
by shiftey
Hey, you're pretty good at texturing. That, IMO, is the hardest aspect of modeling but you're doing a fine job.

Keep it up. :thumbsupgabe:

Posted: Wed Oct 21, 2009 9:39 am
by fug4life
I'm supposed to be the artistic one in my family (Or is that Autistic)?
Way back when I was at school I took my GCSE's for Art and got the top grade (A*) Though I never went to college, and I stopped drawing/ painting long ago.

I must say I like the re-skinning aspect (just messing around adding detail)(I doubt I'd be any good at making things from scratch) But I'm good at editing others work.
Even though I map etc, I'm probably not very technical minded, and I'm lazy these days.

But thank you for your kind comment.

Having seen your short movie and screens of your maps, I'd say you got an artistic eye and probably you strive much harder for perfection.
That I admire.

Posted: Wed Oct 21, 2009 11:00 am
by fug4life
Ok, The 'German Zoldier' is done.

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By fug4life at 2009-10-21

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By fug4life at 2009-10-21

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By fug4life at 2009-10-21

The hands are a bit messed up, but its because its just a 'hacked on' model, I'll be using this as a temp placeholder.
Yesterday by chance I found out that VTFedit can generate normal maps from the texture, and I sort of half did it (It really adds depth to the slashes and cuts). So I going to see if I can add that too.

Then onto re-doing the american zoldier.

So I have a nice little selection of npcs to include.

2 german & 2 american soldiers (two with helmets two without).
2 german & 2 american zoldiers (again two with helmets two without).

Posted: Wed Oct 21, 2009 6:18 pm
by fug4life
And here's the 'American Zoldier'

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By fug4life at 2009-10-21

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By fug4life at 2009-10-21

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By fug4life at 2009-10-21

Now I can get back to mapping :P

Posted: Wed Oct 21, 2009 6:33 pm
by Svanrog
Great work on both of 'em, fug! :D

Posted: Wed Oct 21, 2009 7:37 pm
by fug4life
Cheers, the the funny part is my first dod mapadd is in black & white.

But once I'm done, I'll release the zombies, citizens and weapons so people can use in other DODS mapadds for oc.

Posted: Wed Oct 21, 2009 8:20 pm
by Vasili
That Zoldier looks quite frankly, disgusting.

Posted: Wed Oct 21, 2009 9:08 pm
by destiny
arent zombies supposed to be disgusting vasili.

Posted: Wed Oct 21, 2009 11:18 pm
by Vasili
Yes. ::downs::

Posted: Thu Oct 22, 2009 2:10 am
by RocketRunner
fraking awesome work.

Posted: Thu Oct 22, 2009 3:54 am
by Turkey72
good work fug, they actually look creepy compared to valves original zombies.

Posted: Fri Oct 23, 2009 9:42 am
by fug4life
The last wip screen shots you'll see.

Here the survivors are trying to protect the Priest. Saftey in numbers ensures supressive fire:
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By fug4life at 2009-10-23

Here it seems like all is lost:
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By fug4life at 2009-10-23

Coming soon!!!

Posted: Fri Oct 23, 2009 9:52 am
by shiftey
That's so awesome. I need to get dods now.

btw. May I request you add npcnames to the npc? It looks neater.
Instead of npc_zombie it'll say "Nazi Zombie" or w.e. you put; "Bob". But I'm sure you know about that already.

Posted: Sat Oct 24, 2009 12:58 am
by RocketRunner
How tough are these Zoldiers, exactly?

Posted: Sat Oct 24, 2009 9:17 am
by fug4life
They'll be tough. And yes there health we be high. Reason being I can probably only get away with mapadding 40 of these zombies into the map.
I cant use a maker to spawn them :(

But I want them tough, I think they are too easily taken out.
Also they'll all have different health (So 40 different strength zombies), so you wont know 'how many hits should take the zombie out' I hate it where players are like this should die in so many hits and this in this amount of hits.

Also in the map you start with no weapons, just a medkit. A crowbar is the only 'free' weapon to be found. So it's best you get to where the Priest is and Heal the npcs on your side.

Basically I want you to think twice about confronting the zombie on your own.

Oh and did I forget to mention,.....

You only got one life!!!