The Big Textures Pack 1

Misc work in progress screenshots etc...
Prototstar
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The Big Textures Pack 1

Post by Prototstar »

So it've been in the development for quite a while. I'm planning on releasing a minimum of 20 textures in a single package. Most of the textures will come with normalmap and heightmap for parallax.

Requests are welcome, but I can't guarantee your request will be fulfill.

10/27/07
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Total Diskspace: 50.5MB

Diffuses: 34
Heightmaps: 6
Specularmaps: 1
Normalmaps: 16
VMTs: 37


10/21/07
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Total Disk space: 20.6MB

Diffuses: 14
Heightmaps: 3
Normalmaps: 7
VMTs: 14

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Preview of the textures:

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Several collection of textures

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Normalmaps on plaster ceiling and wall.

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Glass with three colors. White, Blue, Green.

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Screenshots of textures being well used in the maps, with setting max and HDR enabled.

The textures are best used in a laboratories, research facility, or underground complex.
Last edited by Prototstar on Sun Oct 28, 2007 8:39 am, edited 1 time in total.
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fug4life
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Post by fug4life »

Keep it up! :D
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'She has zero tolerance for idiots'.

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Post by skidz »

very good, thanks :D
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Post by DaMaN »

Cool! I'll definitely be using that plaster ceiling... probably the wall too. Maybe some extra colored walls? Wallpaper?

I'd especially like to see some more building exterior textures if possible.
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
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Post by Prototstar »

DaMaN wrote:Cool! I'll definitely be using that plaster ceiling... probably the wall too. Maybe some extra colored walls? Wallpaper?

I'd especially like to see some more building exterior textures if possible.
How do you want the wallpaper to look like?
I'll try to do the exterior.
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DaMaN
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Post by DaMaN »

Prototstar wrote:
DaMaN wrote:Cool! I'll definitely be using that plaster ceiling... probably the wall too. Maybe some extra colored walls? Wallpaper?

I'd especially like to see some more building exterior textures if possible.
How do you want the wallpaper to look like?
I'll try to do the exterior.
I don't really know how I want the wallpaper to look like. If you look at some of HL2's wallpaper that's pretty good stuff, but what I'm really looking for is more variation. Fighting zombies is cool and all, but it's even cooler if you've got fresh wallpaper. :wink:

Try looking at this website for inspiration for wallpaper: http://www.wallpaperstogo.com/room_tour.htm

As for exteriors, it's pretty much the same thing - I'm looking for HL2-esque style building exteriors. In particular, the HL2 building template textures are usually pretty good. Courtyard textures are also good. It's just that I'd like to be able to give a bit of a different "feel" to the map.
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
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Post by Prototstar »

Some updates. I got distracted yesterday and two days before, so I couldn't get much done. Also had a mod meeting.

I was trying to remaking some textures. The sandstone textures idea came from the Sandstone map in SvenCoop. Would be nice to see that map on Source. The wall still need to be work on.

The wallpaper in the left bottom corner come in red, green, blue, and yellow. The two right bottom textures came from this picture: Click



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Prototstar
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Post by Prototstar »

Update on sandstone textures. I made a trim too, but didn't add it in the map for screenshot.

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DaMaN
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Post by DaMaN »

Prototstar wrote:Some updates. I got distracted yesterday and two days before, so I couldn't get much done. Also had a mod meeting.

I was trying to remaking some textures. The sandstone textures idea came from the Sandstone map in SvenCoop. Would be nice to see that map on Source. The wall still need to be work on.

The wallpaper in the left bottom corner come in red, green, blue, and yellow. The two right bottom textures came from this picture: Click



Image Image
I like the bottom left (perhaps a top trim too?). Ceilings (I assume) on the top left and top right look good too. I like the outdoor textures - perhaps some window ones to go with it?
Prototstar wrote:Update on sandstone textures. I made a trim too, but didn't add it in the map for screenshot.

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Very nice sandstone!
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
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Post by Prototstar »

News! I've made a carpet and concrete floor today. The carpet come in green, red, blue, and brown.

Here is one more screenshot of Sandstone textures.
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Post by Prototstar »

Mother*beep*ing Jesus Christ! I think I screwed up the Sandstone regular wall texture. Compare the windows w/ wall textures and the one without the window.

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Notice the quality between the two. I sure hope it have to do with the normal map.

Oh, and a change in the sand texture. Made it look a little more smoother this time. The blending look smooth, too.

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Post by Prototstar »

I demand Doom 3 style textures! I don't know if it's alright to release textures made by Dawid Michalczyk, my favorite freelance illustrator and an artist. First post is updated.

Anyway, here are two of the new sci-fi textures I made today.
The wall come in three types. One that's bare, the other one with two vents, and one with two vents, and those buttons,screen, and so on.

Ingame View
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Top view
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Post by fug4life »

Nice keep up the good work!
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

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Post by sgae »

nice :D i think it can be a good idea include this textures to the new OC release :D
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Post by Prototstar »

Couple news. I haven't been working on textures lately. I was given a job from the leader to do a background map and create some images for our mod today. I wasn't able to work on textures yesterday because of heap load of homeworks I had to do. Tomorrow there will be a celebration at my sister's school, and I'm attending it with my friends, IF, and only IF they're coming.

BUT before these days, I managed to create a few metal textures. Here it is.

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