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 Post subject: Re: Unofficial mountfix
PostPosted: Tue Aug 04, 2015 9:00 pm 
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This may sound silly, but is there a reason why the mountfix uses symlinks instead of just extracting the content into the Source SDK Base 2007 folder ?.
Kinda looks like this would fix the wrong symlinking folder issuse, along with allowing an uninstall feature.

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 Post subject: Re: Unofficial mountfix
PostPosted: Wed Aug 05, 2015 4:26 pm 
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The reason for symlinking is so you get the maps mounted too. You can still extract the content from the vpk into Source SDK Base 2007 but you won't get the maps unless you copy and paste them over.

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 Post subject: Re: Unofficial mountfix
PostPosted: Fri Aug 07, 2015 7:30 am 
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daunknownman2010 wrote:
The reason for symlinking is so you get the maps mounted too. You can still extract the content from the vpk into Source SDK Base 2007 but you won't get the maps unless you copy and paste them over.

Copied the folders first, then extracted the vpks one by one following the hl1/hl2/episodic/ep2/dod/cstrike folder structure and everything works.
Curious though, has anyone tried updating the gameinfo.txt to mount the games normally via their vpks?.

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 Post subject: Re: Unofficial mountfix
PostPosted: Fri Aug 07, 2015 6:41 pm 
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DaftMink wrote:
daunknownman2010 wrote:
The reason for symlinking is so you get the maps mounted too. You can still extract the content from the vpk into Source SDK Base 2007 but you won't get the maps unless you copy and paste them over.

Copied the folders first, then extracted the vpks one by one following the hl1/hl2/episodic/ep2/dod/cstrike folder structure and everything works.
Curious though, has anyone tried updating the gameinfo.txt to mount the games normally via their vpks?.

a similar method to that has been tried and it failed because the mod does not reference the required interface to access the vpks. It only references the old gcf interface. To gain access to the vpks the mod itself has to be updated.


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 Post subject: Re: Unofficial mountfix
PostPosted: Sat Aug 08, 2015 12:05 am 
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jfmherokiller wrote:
To gain access to the vpks the mod itself has to be updated.

I know probably alot of people have asked this, but is their any chance the mod would be updated this month?.

Currently I run a fairly popular Synergy server and I would love to move that fun over to Obsidian Conflict but as it stands I don't think I'd get many to make the switch if they have to extract 12 gigabytes of data to enjoy all the benefits.

Yes the mountfix makes it easier but it doesn't always get the right directories plus not many people like to run .exe files which fix mods not to mention the fact not everyone has the extra space for all the excess data.

Also thanks for answering all my previous questions.

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 Post subject: Re: Unofficial mountfix
PostPosted: Sat Aug 08, 2015 4:18 am 
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DaftMink wrote:
jfmherokiller wrote:
To gain access to the vpks the mod itself has to be updated.

I know probably alot of people have asked this, but is their any chance the mod would be updated this month?.

That's unlikely to happen. The progress is from nothing to very slow and would probably take months with the current team.

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 Post subject: Re: Unofficial mountfix
PostPosted: Sun Aug 09, 2015 10:43 am 
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These things, they take time...(II)

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 Post subject: Re: Unofficial mountfix
PostPosted: Thu Jan 14, 2016 12:37 am 
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So does this work post windows 10? My log file for this pretty much like so:

Code:
Please specify if client or server
Now looking for the installation directories
Found The directories
E:\Steam\SteamApps\sourcemods\obsidian
E:\Steam\SteamApps\common\Source SDK Base 2007\hl2.exe

7-Zip (a) 9.38 beta  Copyright (c) 1999-2014 Igor Pavlov  2015-01-03

Processing archive: clientpatches.7z

Extracting  add-ons
Extracting  add-ons\jfmmdl
Extracting  add-ons\jfmmdl\materials
Extracting  add-ons\jfmmdl\materials\models
Extracting  add-ons\jfmmdl\materials\models\player
Extracting  add-ons\jfmmdl\materials\models\player\fox
Extracting  add-ons\jfmmdl\models
Extracting  add-ons\jfmmdl\models\player
Extracting  add-ons\jfmmdl\info.txt
Extracting  add-ons\jfmmdl\models\player\afox.txt
Extracting  add-ons\jfmmdl\models\player\afox.mdl
Extracting  add-ons\jfmmdl\models\player\afox.phy
Extracting  add-ons\jfmmdl\materials\models\player\fox\cargoshorts.vmt
Extracting  add-ons\jfmmdl\materials\models\player\fox\foxbody.vmt
Extracting  add-ons\jfmmdl\materials\models\player\fox\foxeye.vmt
Extracting  add-ons\jfmmdl\materials\models\player\fox\foxhead.vmt
Extracting  add-ons\jfmmdl\materials\models\player\fox\foxleg.vmt
Extracting  add-ons\jfmmdl\materials\models\player\fox\foxnail.vmt
Extracting  add-ons\jfmmdl\materials\models\player\fox\foxtail.vmt
Extracting  add-ons\jfmmdl\materials\models\player\fox\fur.vmt
Extracting  add-ons\jfmmdl\materials\models\player\fox\hoodie.vmt
Extracting  add-ons\jfmmdl\materials\models\player\fox\cargoshorts.vtf
Extracting  add-ons\jfmmdl\materials\models\player\fox\cargoshortsn.vtf
Extracting  add-ons\jfmmdl\materials\models\player\fox\foxbody.vtf
Extracting  add-ons\jfmmdl\materials\models\player\fox\foxeye.vtf
Extracting  add-ons\jfmmdl\materials\models\player\fox\foxhead.vtf
Extracting  add-ons\jfmmdl\materials\models\player\fox\foxheadn.vtf
Extracting  add-ons\jfmmdl\materials\models\player\fox\foxleg.vtf
Extracting  add-ons\jfmmdl\materials\models\player\fox\foxlegn.vtf
Extracting  add-ons\jfmmdl\materials\models\player\fox\foxnail.vtf
Extracting  add-ons\jfmmdl\materials\models\player\fox\foxtail.vtf
Extracting  add-ons\jfmmdl\materials\models\player\fox\fur.vtf
Extracting  add-ons\jfmmdl\materials\models\player\fox\hoodie.vtf
Extracting  add-ons\jfmmdl\materials\models\player\fox\hoodien.vtf
Extracting  add-ons\jfmmdl\models\player\afox.dx80.vtx
Extracting  add-ons\jfmmdl\models\player\afox.dx90.vtx
Extracting  add-ons\jfmmdl\models\player\afox.sw.vtx
Extracting  add-ons\jfmmdl\models\player\afox.vvd

Everything is Ok

Folders: 8
Files: 30
Size:       21267557
Compressed: 2901501

Kernel  Time =     0.031 =    8%
User    Time =     0.218 =   62%
Process Time =     0.250 =   70%    Virtual  Memory =     19 MB
Global  Time =     0.352 =  100%    Physical Memory =     22 MB

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 Post subject: Re: Unofficial mountfix
PostPosted: Thu Jan 14, 2016 1:18 pm 
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It should. I'm on Win10, and I had no problems reinstalling the mod (and the mounts work well).

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 Post subject: Re: Unofficial mountfix
PostPosted: Sat Jan 16, 2016 9:33 pm 
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Quote:
I love OC but it should be better to see now on Steam with offical mountfix because it extract the whole hl2 and ep1 ep2 and hl1 to my obsidian folder :D and make it much bigger :D

Quote:
I see now what it does but take so much time :D I cant wait much longer for Obsidian Steam version :D :D


Guys you get sometimes crash with the new mountfix?

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 Post subject: Re: Unofficial mountfix
PostPosted: Sun Jan 17, 2016 3:06 pm 
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kem008 wrote:
Quote:
I love OC but it should be better to see now on Steam with offical mountfix because it extract the whole hl2 and ep1 ep2 and hl1 to my obsidian folder :D and make it much bigger :D

Quote:
I see now what it does but take so much time :D I cant wait much longer for Obsidian Steam version :D :D


Guys you get sometimes crash with the new mountfix?



Steampipe made OC more unstable, so yes, you might crash for no reason. It would be at least more stable in Source 2013...

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 Post subject: Re: Unofficial mountfix
PostPosted: Sun Jan 17, 2016 8:16 pm 
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I am waiting for the new version :D

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 Post subject: Re: Unofficial mountfix
PostPosted: Mon Jan 18, 2016 12:55 pm 
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kem008 wrote:
I am waiting for the new version :D


Expect to be released among HL3 and Homeworld 3.

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 Post subject: Re: Unofficial mountfix
PostPosted: Mon Jan 18, 2016 9:02 pm 
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HL3 is Confirmed??? O_o
o_O
0_o
o_0
x_O
O_x
X_o
o_X
X_X
O_O
o_o
0_0

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 Post subject: Re: Unofficial mountfix
PostPosted: Sat Aug 27, 2016 12:05 pm 
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Please be aware a new version is being worked on and will be updated shortly. This will have several improvements!


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