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 Post subject: Happy new year!
PostPosted: Wed Dec 31, 2014 8:18 pm 
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We wish everyone a happy new year and hope you had great holidays!

This was initially meant to be a Christmas post, but Christmas preparations and celebrations kept me a bit busy, so please excuse the slight delay. :)


We've got good news for you!

We would like to welcome KittopiaCreator aboard the OC team, where he will be assisting us in programming! In addition, we have an additional member whom we will be announcing soon, so stay tuned.
So things are definitely looking better as we can actually make some progress now.

Sadly that's all we can tell you right now. We're still in the process of porting OC over to the 2013 SDK, so there's nothing really "new" until that's done.


See you in 2015!

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For this message the author Shana has received thanks: Seaal(Tue Jun 09, 2015 5:57 am)
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 Post subject: Re: Happy new year!
PostPosted: Wed Dec 31, 2014 8:27 pm 
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Wish all of you a happy new year too! These announcements are just great to see.

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 Post subject: Re: Happy new year!
PostPosted: Wed Dec 31, 2014 9:16 pm 
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This year is the year, I sense it!

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 Post subject: Re: Happy new year!
PostPosted: Thu Jan 01, 2015 5:40 am 
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Its a pleasure to be on the team, and I cant wait to see what the future holds with Obsidian Conflict!
We have some exiting stuff in store for you guys, and I am having a great deal of fun working with such a great team of awesome people!



For this message the author KittopiaCreator has received thanks: 5 daunknownman2010(Mon Apr 13, 2015 3:16 pm), Maestro Fénix(Thu Jan 01, 2015 1:14 pm), Plasma HeadCrabD(Sun Jan 04, 2015 11:51 am), Shana(Thu Jan 01, 2015 11:24 am), uchiha(Fri Jan 02, 2015 12:58 am)
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 Post subject: Re: Happy new year!
PostPosted: Thu Jan 01, 2015 7:01 pm 
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KittopiaCreator wrote:
Its a pleasure to be on the team, and I cant wait to see what the future holds with Obsidian Conflict!
We have some exiting stuff in store for you guys, and I am having a great deal of fun working with such a great team of awesome people!

First of all. welcome. and what's you gonna do in team? make shaders or game function stuffs?

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 Post subject: Re: Happy new year!
PostPosted: Fri Jan 02, 2015 12:40 pm 
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Pretty much everything that needs to be done programming wise, what exactly that is, is confidential for now :P
Mostly helping where there are shortcomings~

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 Post subject: Re: Happy new year!
PostPosted: Sun Jan 04, 2015 12:43 pm 
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Neico wrote:
Pretty much everything that needs to be done programming wise, what exactly that is, is confidential for now :P
Mostly helping where there are shortcomings~



Well. Then i hope steam version will be coming at this year :/

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 Post subject: Re: Happy new year!
PostPosted: Sun Jan 18, 2015 3:03 am 
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Ya! Wish I saw this earlier! I haven't checked back in a while. I really love this game and I can't wait for the next update. You guys rock! :D


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 Post subject: Re: Happy new year!
PostPosted: Sun Feb 22, 2015 5:36 am 
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Excuse me for the double post, but in the next version, will there be more Broken Escape? I believe that is created by you guys?


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 Post subject: Re: Happy new year!
PostPosted: Tue Feb 24, 2015 7:50 am 
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Yes, and the old maps will be almost completely revamped. :D

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For this message the author Shana has received thanks: Seaal(Tue Jun 09, 2015 5:58 am)
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 Post subject: Re: Happy new year!
PostPosted: Sat Apr 11, 2015 1:50 am 
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Shana wrote:
Yes, and the old maps will be almost completely revamped. :D


Does it look like the game will be ready for a steam release by the end of this year?


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 Post subject: Re: Happy new year!
PostPosted: Sat Apr 11, 2015 2:47 pm 
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CorruptComputer wrote:
Shana wrote:
Yes, and the old maps will be almost completely revamped. :D


Does it look like the game will be ready for a steam release by the end of this year?


Unless we suddenly get super busy with our lives and/or Valve decides to touch again Source, "maybe".


These things, they take time....

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 Post subject: Re: Happy new year!
PostPosted: Sun Apr 12, 2015 10:58 pm 
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Maestro Fénix wrote:
CorruptComputer wrote:
Shana wrote:
Yes, and the old maps will be almost completely revamped. :D


Does it look like the game will be ready for a steam release by the end of this year?


Unless we suddenly get super busy with our lives and/or Valve decides to touch again Source, "maybe".


These things, they take time....



I would love to help, but I don't really know any source programming or 3D modeling but I do know Java and C++, is source similar to either of those?

Also, quotes seem to be broken on the "Obsidian Conflict v2" forum style: http://i.gyazo.com/5a8785c7a6a0cfb25b871ae5dbcc48e1.png


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 Post subject: Re: Happy new year!
PostPosted: Mon Apr 13, 2015 11:45 am 
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v2 was never finished

And source is written in C++, it's mostly about learning how the engine ticks, sometimes literally...

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 Post subject: Re: Happy new year!
PostPosted: Mon Apr 13, 2015 10:18 pm 
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CorruptComputer wrote:
I would love to help, but I don't really know any source programming or 3D modeling but I do know Java and C++, is source similar to either of those?


https://developer.valvesoftware.com/wik ... e_SDK_2013

https://developer.valvesoftware.com/wiki/My_First_Mod

Give it a try.

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