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Dynamic Npc following?

Posted: Sun Jan 07, 2007 11:03 pm
by Hell-met
Riiiight , Let's say I spawn a Mossman, set her a name and all that stuff.

Now I tried ent_creating an ai_goal_follow to make that new npc follow me. I figured it would work with !self (thnx hyper) but there's obviously no input or "Actor" to use ingame sooo...

Is it even possible ?

Posted: Thu Jan 11, 2007 11:04 pm
by Hell-met
:cry:

Posted: Thu Jan 11, 2007 11:05 pm
by Mustang
CSS Hostage ai?

Posted: Thu Jan 11, 2007 11:30 pm
by Barnz
CZ hostage AI is way better than CSS's. I'd like to see some rescue (or should I call it hunted) levels.

Posted: Fri Jan 12, 2007 12:00 am
by Hell-met
can anyone tell me leik yo rite now