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 Post subject: Monster HUD?
PostPosted: Sun May 27, 2007 11:55 pm 
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Pixel
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Like in SvenCoop, and obsidian (Obviously). There's the "monster hud". AKAK: When looking at monsters, you see there information.
Well, i was trying to implement this, but my way is so hackish (Sending tracelines in the player prethink). I was wondering if there was a better way?

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PostPosted: Mon May 28, 2007 5:14 am 
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Obsidian Gold
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Obsidian just adds on to the info hud element valve already made for player information.


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PostPosted: Mon May 28, 2007 6:33 am 
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Pixel
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Would you happen to know were in the SDK it's located?

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PostPosted: Tue May 29, 2007 1:18 am 
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Obsidian Gold
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hl2mp_hud_target_id.cpp I think.


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