[Tutorial] How to Setup the Source SDK for Obsidian

Archived Source Engine and Obsidian Tutorials.
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Silver Dot
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Post by Silver Dot »

This really helped me, thanks.
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Ny
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Post by Ny »

Long Story short. Or for those too lazy to go to the wiki.

Go to:

Code: Select all

C:\Program Files\Steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin
If you have a 64 bit PC go here:

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C:\Program Files (x86)\Steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin
Open the GameConfig.txt in notepad and edit it so it looks like so:

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"Configs"
{
	"Games"
	{
		"Half-Life 2: Episode Two"
		{
			"GameDir"		"c:\program files\steam\steamapps\[USERNAME]\half-life 2 episode two\ep2"
			"hammer"
			{
				"GameData0"		"c:\program files\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\halflife2.fgd"
				"TextureFormat"		"5"
				"MapFormat"		"4"
				"DefaultTextureScale"		"0.250000"
				"DefaultLightmapScale"		"16"
				"GameExe"		"c:\program files\steam\steamapps\[USERNAME]\half-life 2 episode two\hl2.exe"
				"DefaultSolidEntity"		"func_detail"
				"DefaultPointEntity"		"info_player_start"
				"BSP"		"c:\program files\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\vbsp.exe"
				"Vis"		"c:\program files\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\vvis.exe"
				"Light"		"c:\program files\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\vrad.exe"
				"GameExeDir"		"c:\program files\steam\steamapps\[USERNAME]\half-life 2 episode two"
				"MapDir"		"c:\program files\steam\steamapps\[USERNAME]\sourcesdk_content\ep2\mapsrc"
				"BSPDir"		"c:\program files\steam\steamapps\[USERNAME]\half-life 2 episode two\ep2\maps"
				"CordonTexture"		"tools\toolsskybox"
				"MaterialExcludeCount"		"0"
			}
		}
		"Obsidian Conflict"
		{
			"GameDir"		"c:\program files\steam\steamapps\SourceMods\obsidian"
			"hammer"
			{
				"GameData0"		"c:\program files\steam\steamapps\SourceMods\obsidian\Obsidian SDK\Obsidian.fgd"
				"TextureFormat"		"5"
				"MapFormat"		"4"
				"DefaultTextureScale"		"0.250000"
				"DefaultLightmapScale"		"16"
				"GameExe"		"c:\program files\steam\steamapps\[USERNAME]\source sdk base 2007\hl2.exe"
				"DefaultSolidEntity"		"func_detail"
				"DefaultPointEntity"		"ai_ally_manager"
				"BSP"		"c:\program files\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\vbsp.exe"
				"Vis"		"c:\program files\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\vvis.exe"
				"Light"		"c:\program files\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\vrad.exe"
				"GameExeDir"		"c:\program files\steam\steamapps\[USERNAME]\source sdk base 2007"
				"MapDir"		"c:\program files\steam\steamapps\SourceMods\sourcesdk_content\obsidian\mapsrc"
				"BSPDir"		"c:\program files\steam\steamapps\SourceMods\obsidian\maps"
				"CordonTexture"		"tools\toolsskybox"
				"MaterialExcludeCount"		"0"
			}
		}
	}
	"SDKVersion"		"3"
}
Once again if you have a 64 bit OS it should look like so:

Code: Select all

"Configs"
{
	"Games"
	{
		"Half-Life 2: Episode Two"
		{
			"GameDir"		"c:\program files (x86)\steam\steamapps\[USERNAME]\half-life 2 episode two\ep2"
			"hammer"
			{
				"GameData0"		"c:\program files (x86)\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\halflife2.fgd"
				"TextureFormat"		"5"
				"MapFormat"		"4"
				"DefaultTextureScale"		"0.250000"
				"DefaultLightmapScale"		"16"
				"GameExe"		"c:\program files (x86)\steam\steamapps\[USERNAME]\half-life 2 episode two\hl2.exe"
				"DefaultSolidEntity"		"func_detail"
				"DefaultPointEntity"		"info_player_start"
				"BSP"		"c:\program files (x86)\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\vbsp.exe"
				"Vis"		"c:\program files (x86)\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\vvis.exe"
				"Light"		"c:\program files (x86)\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\vrad.exe"
				"GameExeDir"		"c:\program files (x86)\steam\steamapps\[USERNAME]\half-life 2 episode two"
				"MapDir"		"c:\program files (x86)\steam\steamapps\[USERNAME]\sourcesdk_content\ep2\mapsrc"
				"BSPDir"		"c:\program files (x86)\steam\steamapps\[USERNAME]\half-life 2 episode two\ep2\maps"
				"CordonTexture"		"tools\toolsskybox"
				"MaterialExcludeCount"		"0"
			}
		}
		"Obsidian Conflict"
		{
			"GameDir"		"c:\program files (x86)\steam\steamapps\SourceMods\obsidian"
			"hammer"
			{
				"GameData0"		"c:\program files (x86)\steam\steamapps\SourceMods\obsidian\Obsidian SDK\Obsidian.fgd"
				"TextureFormat"		"5"
				"MapFormat"		"4"
				"DefaultTextureScale"		"0.250000"
				"DefaultLightmapScale"		"16"
				"GameExe"		"c:\program files (x86)\steam\steamapps\[USERNAME]\source sdk base 2007\hl2.exe"
				"DefaultSolidEntity"		"func_detail"
				"DefaultPointEntity"		"ai_ally_manager"
				"BSP"		"c:\program files (x86)\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\vbsp.exe"
				"Vis"		"c:\program files (x86)\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\vvis.exe"
				"Light"		"c:\program files (x86)\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\vrad.exe"
				"GameExeDir"		"c:\program files (x86)\steam\steamapps\[USERNAME]\source sdk base 2007"
				"MapDir"		"c:\program files (x86)\steam\steamapps\SourceMods\sourcesdk_content\obsidian\mapsrc"
				"BSPDir"		"c:\program files (x86)\steam\steamapps\SourceMods\obsidian\maps"
				"CordonTexture"		"tools\toolsskybox"
				"MaterialExcludeCount"		"0"
			}
		}
	}
	"SDKVersion"		"3"
}
Of course copy and paste at your will, just be sure to change [USERNAME] to your username

:nyoron:
:nyoron:
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Post by shiftey »

It would be nice if somebody could scrap this thread and recreate it using Ny's post.
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Post by Neico »

use the wiki instead!
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Post by shiftey »

Well delete this thread then. Because I could see how it would cause confusion.
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Post by Disease »

Sorry for the noob question, don't know if i missed something but I'm redirecting the gameconfig as the first post says but i've discovered that i don't have the folder "sourcesdk_content" for mapdir. Can anyone explain what i must do?
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Post by fug4life »

Refresh/update you're source sdk, because you should have the directory.
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Re: [Tutorial] How to Setup the Source SDK for Obsidian

Post by AsG1Alligator »

Yeah i successfully set up the SDK but i get some strange graphic bugs in 3d view...
All models are pitch black or fullbright (almost white...)

[IMG]http://i52.tinypic.com/2w37t46.jpg[/IMG]
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Re: [Tutorial] How to Setup the Source SDK for Obsidian

Post by fug4life »

Open sdk for obsidian using the 2007 engine tab.

Basically pretty much all directories and programs that you want to use for modding stuff to do with oc, uses 2007 engine setup, not orangebox not 2006 and not 2009.
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Re: [Tutorial] How to Setup the Source SDK for Obsidian

Post by AsG1Alligator »

1 problem: When i click Edit Game Configs in source 2007 tab i get an error: No game configurations to run with. Yep there are no games in 2007 tab (all are in OB or 2006 tabs...)
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Re: [Tutorial] How to Setup the Source SDK for Obsidian

Post by Andrax17 »

AsG1Alligator wrote:1 problem: When i click Edit Game Configs in source 2007 tab i get an error: No game configurations to run with. Yep there are no games in 2007 tab (all are in OB or 2006 tabs...)
you dont need to click any Edit Game Configs.
You need to go to C:\Program Files\Steam\SteamApps\[USERNAME]\sourcesdk\bin\source2007\bin\
and open GameConfig.txt and add


"Obsidian Conflict"
{
"GameDir" "C:\Program Files\Steam\SteamApps\SourceMods\obsidian"
"hammer"
{

"GameData0" "C:\Program Files\Steam\SteamApps\SourceMods\obsidian\obsidian sdk\obsidian.fgd"
"BSPDir" "C:\Program Files\Steam\SteamApps\SourceMods\obsidian\maps"
"MapDir" "C:\Program Files\Steam\SteamApps\[USERNAME]\sourcesdk_content\obsidian\mapsrc"
"GameExeDir" "C:\Program Files\Steam\SteamApps\[USERNAME]\source sdk base 2007"
"GameExe" "C:\Program Files\Steam\SteamApps\[USERNAME]\source sdk base 2007\hl2.exe"
"BSP" "C:\Program Files\Steam\SteamApps\[USERNAME]\sourcesdk\bin\source2007\bin\vbsp.exe"
"Vis" "C:\Program Files\Steam\SteamApps\[USERNAME]\sourcesdk\bin\source2007\bin\vvis.exe"
"Light" "C:\Program Files\Steam\SteamApps\[USERNAME]\sourcesdk\bin\source2007\bin\vrad.exe"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"DefaultSolidEntity" "func_detail"
"DefaultPointEntity" "ai_ally_manager"
"CordonTexture" "tools\toolsskybox"
"MaterialExcludeCount" "0"
}


just before the two last bracets
also change the [USERNAME] and the paths to what you have

(info taken from http://wiki.obsidianconflict.net/?title ... _SDK_Setup )

PS: annoying that the bbcode doesnet work here ;_;
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Re: [Tutorial] How to Setup the Source SDK for Obsidian

Post by AsG1Alligator »

Ok Everything works perfectly now... Now im gonna go mapping spree ^^ Thanx for help
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