Setting up an oc Server

Server Help/Discussion.
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LeoKilo
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Post by LeoKilo »

This will take up alot of space right?
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Neico
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Post by Neico »

~40 GB (campaign ~28GB, srcds ~12 GB, OC ~1,22 GB) if you add anything from the stuff via hldsupdatetool to the campaign stuff (goldsource stuff excluded which would add another ~1,23 GB)
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LeoKilo
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Post by LeoKilo »

wow thats alot. i dont have enough space
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Datastream
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Post by Datastream »

I'm no expert. But can't you all your steam games and then use that? Or just completely delete steam?
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Dr.Stinglock
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Post by Dr.Stinglock »

Datastream wrote:can't you all your steam games and then use that?
Nope.
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Datastream
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Post by Datastream »

Shit. I meant delete! Can't you delete all your games and then use that space. :P
jehdin
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Post by jehdin »

I'm interested to find out if OC is superior to other srcds servers for co-op games.

I have a dedicated server from AoWC that's already running Synergy, and I note that both mods use the same extra files to be extracted from EP1 and 2. My question is, am I telling the techs to install the OC client files into the orangebox folder, or am I telling them to install the OC server (Minus, I suppose, the SDK data - I've had nothing but issues installing these) into the Orangebox folder? Thanks!
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Shana
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Post by Shana »

You simply use the oc client files and put them into the orangebox folder (in a folder called "obsidian" of course).
jehdin
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Post by jehdin »

Fantastic; server ordered! Thanks for the quick response!
Pneuvo
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Makes me feel dumb

Post by Pneuvo »

I am trying to follow the instructions, but when I get to Extracting Source Game Content I don't think I understand what you mean by "Extract". I have the feeling there is some program that lets you look at a GCF file as if it were an archive and pull things out, but I am not familiar with this tool.

I would be happy with a non-dedicated server, but when either I or my friend set up in server mode, we get an error about it being set up as LAN code 3. This despite entering sv_lan 0 in the console. Have set up a couple of other cooperative mods successfully, but they don't offer a method of specifying and adding player models.

Any help would be appreciated.
fug4life
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Post by fug4life »

google: GCF Scape

It will allow you to extract Game Cache Files.
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fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
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hummingbird96
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Post by hummingbird96 »

i think, updated new source 2007 binaries version.
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n.c - The Korean Obsidian Conflict Groups
-http://steamcommunity.com/groups/obsidiaNConflictKorea
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goirdin
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Post by goirdin »

I get the same problem as Alfie. I got to the final step of setting up a server, then when I launch the batch file it says "Engine Error: SetupArrayProps_R: array prop '(null)' is at index zero." I need help here because the solution of putting quotes around the folder in the batch did nothing. I spent about an hour putting together all the files and I actually want to be able to host a server for that :(
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Post by goirdin »

I fixed it, turns out the problem was the colliding tf2 and hl2 engines.
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PaintNETutorial
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Post by PaintNETutorial »

If i start the Server by this:
srcds.exe -console -game obsidian -port 27015 +map oc_harvest +maxplayers 8

The Server Loads a bit, then it says:
Engine Error
Setup ArrayProps_R: array prop '(null)' is at index zero.

As a new window.
What should i freakn' do?
Can someone Upload a empty Server for me?
hh, won't work because it has 40 GB, right? :/
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