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destu
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Post by destu »

Oniyuri wrote:
destu wrote:I dont know but HBKs computer liked to crash alot when playing your map :lol:
Does he have a crappy computer?
Noo..
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Post by Svanrog »

destu wrote:
Oniyuri wrote:
destu wrote:I dont know but HBKs computer liked to crash alot when playing your map :lol:
Does he have a crappy computer?
Noo..
But he was the only one who had several crashes and even crashed at all?
Could it be a problem that the entdata had reached a whopping 99.6%?
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Post by HBK »

Oniyuri wrote:I want a full report on this! What the hell have happened to your graphics? Does the whole map look like that? Were you the only one to experience that problem on the server? Confused
*sigh* worfox had cubemap problems, you have this... but it all works fine for me! Anyone with suggestions why it looks like that should report it to me at once!
I don't know what the hell happened - first the bullsquid totally fraked up, after that the walls in that room where the screen is taken, went the same as well and when we got to the Garg part, all my weapon models, spraylogo and the garg fraked up.
Oniyuri wrote:Does he have a crappy computer?
Not really, (AMD Athlon+ 64 2,4G, 1024 megs of ram, Radeon X800 256mb) but my computer is IN alot of crap. It takes like 7 minutes to start up, and 5 minutes to shutdown.
Oniyuri wrote:But he was the only one who had several crashes and even crashed at all?
Could it be a problem that the entdata had reached a whopping 99.6%?
I don't understand a crap about those ent-things, but the crash occured 2 times when I joined the server. The error what I got was an overtemperature error and it crashed the whole computer.
Last edited by HBK on Sun Jan 07, 2007 9:30 pm, edited 1 time in total.
Svanrog
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Post by Svanrog »

HBK wrote:
Oniyuri wrote:Does he have a crappy computer?
Not really, (AMD Athlon+ 64 2,4G, 1024 megs of ram, Radeon X800 256mb) but my computer is IN alot of crap. It takes like 7 minutes to start up, and 5 minutes to shutdown.
Oniyuri wrote:But he was the only one who had several crashes and even crashed at all?
Could it be a problem that the entdata had reached a whopping 99.6%?
I don't understand a crap about those ent-things, but the crash occured 2 times when I joined the server. The error what I got was an overtemperature error and it crashed the whole computer.
So it seems your computer might be a reason for the crashes, maybe the graphics bug as well.

The entdata is mentioned in the compile log. I don't really know what might happen if it exceeds 100%, but I'm sure it could cause problems for people with low end computers. The entdata tells you how much memory the entities in your map requires (or something like that).
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Post by HBK »

I play in windowed mode, can that trigger any graphical problems?
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Post by Svanrog »

HBK wrote:I play in windowed mode, can that trigger any graphical problems?
Maybe. To be honest I have no really good ideas of why it got f*cked up. My primary guess is that you were short of system memory, but seriously, it could be anything! I would like to hear skidz' opinion on this issue. He hopefully knows more about it.

I guess this have never happened to you before?
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Post by HBK »

Oniyuri wrote:I guess this have never happened to you before?
Nope, never before, only on tantrum.
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Hyperjag3
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Post by Hyperjag3 »

If your computer is overheating, that is one of the main causes of corrupted video ram, which would produce what you are seeing. Get better cooling :P.
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Post by Svanrog »

Hyperjag3 wrote:If your computer is overheating, that is one of the main causes of corrupted video ram, which would produce what you are seeing. Get better cooling :P.
So the problem isn't oc_tantrum? That's great to hear! :D Now I only have to work out why worfox's cubemaps turned out ultra bright in tantrum when playing in HDR... I play in HDR and it works fine! Why?
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Post by Hell-met »

Image
Image

Image
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Post by Shana »

Oniyuri wrote:
Hyperjag3 wrote:If your computer is overheating, that is one of the main causes of corrupted video ram, which would produce what you are seeing. Get better cooling :P.
So the problem isn't oc_tantrum? That's great to hear! :D Now I only have to work out why worfox's cubemaps turned out ultra bright in tantrum when playing in HDR... I play in HDR and it works fine! Why?
Image
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Post by Svanrog »

W0rf0x wrote:
Oniyuri wrote:
Hyperjag3 wrote:If your computer is overheating, that is one of the main causes of corrupted video ram, which would produce what you are seeing. Get better cooling :P.
So the problem isn't oc_tantrum? That's great to hear! :D Now I only have to work out why worfox's cubemaps turned out ultra bright in tantrum when playing in HDR... I play in HDR and it works fine! Why?
http://img174.imageshack.us/img174/9449 ... 000yk4.jpg

] buildcubemaps
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Can't load bsppack.dll

Could this be the cause of worfox not having proper cubemaps? It can't load bsppack.dll. Sounds like it's vital when it comes to packing files in the .bsp.
Are there other people out there having cubemaps that look like worfox's?
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Post by Hell-met »

HINT : DISABLE HDR
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Post by Svanrog »

Fire_cube wrote:HINT : DISABLE HDR
That is not a good solution. It works for now, but for the future we need something better, something that lasts.
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Hyperjag3
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Post by Hyperjag3 »

Are you sure you're building cubemaps while running in HDR and not LDR? And try refreshing your sdk content for the dll error.
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