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 Post subject: 1.3 shots
PostPosted: Thu Jun 28, 2007 8:47 am 
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Combine Rebel
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Hi! I bet you're all expecting some hi quality shots of the mod from skidz. Sorry, you've got only me for now :P My shots are a bit low on quality due to my crappy compy, but I'll do my best to post kool shots.
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Hgrunts are fully working. No more invisable men and error signs.

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Some ironsight aiming action

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Alyxgun and the lovly return of the HD bullsquid, no longer causing a crash.

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This ichy is no push-over. I had the displeasure of thinking I had plenty of time to run from it, I turned aroudn and a split second later it bit my face off :( You may notice that crazy eye effect with it currently... It'll be fixed before launch, I'm sure of that.

I'll update this thread with more, later. I'm sure other beta testers will get this soon as ewll, so they can post their shots.

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Last edited by Power-Mad on Thu Jun 28, 2007 5:29 pm, edited 1 time in total.

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 Post subject:
PostPosted: Thu Jun 28, 2007 9:21 am 
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npc_combinegunship
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i like the ironsight of the magun .357

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PostPosted: Thu Jun 28, 2007 12:29 pm 
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prop_static
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Wait, do i see teeth on the bullsquids tentacles? :/

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PostPosted: Thu Jun 28, 2007 5:24 pm 
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Loving the Ichy and alyx gun, are they the same old hgrunts as in the last version? does alyx gun have a muzzle flash like when you see her using burst fire!

The gun reminds me of Robocop's or Judge dread's guns.


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PostPosted: Thu Jun 28, 2007 5:39 pm 
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The icky eyes are hilarious.

Most of the time they're stuck looking at 0 0 0.


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 Post subject:
PostPosted: Sun Jul 01, 2007 7:22 pm 
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Lead Developer
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Ironsights on scripted weapons:
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Last edited by Shana on Fri Aug 03, 2007 3:48 am, edited 1 time in total.

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 Post subject:
PostPosted: Sun Jul 01, 2007 7:26 pm 
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npc_helicopter
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holy shit! me that stuff!

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PostPosted: Sun Jul 01, 2007 8:24 pm 
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cute, very cute!

:twisted:


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 Post subject:
PostPosted: Sun Jul 01, 2007 10:02 pm 
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cool.


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PostPosted: Sun Jul 01, 2007 10:18 pm 
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prop_static
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Those look nice.

Btw, is the lag compensation for NPC's working properly? And does it cause a higher network load?


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PostPosted: Sun Jul 01, 2007 10:25 pm 
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TheMoon wrote:
Btw, is the lag compensation for NPC's working properly? And does it cause a higher network load?


The code for that hasn't even been started yet.


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PostPosted: Sun Jul 01, 2007 10:33 pm 
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Hyperjag3 wrote:
TheMoon wrote:
Btw, is the lag compensation for NPC's working properly? And does it cause a higher network load?


The code for that hasn't even been started yet.
Could it be that you have reduced the vehicle lag? because it feels like they lag less in 1.3.

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 Post subject:
PostPosted: Sun Jul 01, 2007 10:50 pm 
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Yeah, the player view shaking around is really annoying in a vehicle.


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 Post subject:
PostPosted: Mon Jul 02, 2007 2:44 am 
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Fire_cube wrote:
Yeah, the player view shaking around is really annoying in a vehicle.


http://www.valvesoftware.com/contact.html

I advise you phone them because they rarely reply to emails.


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PostPosted: Mon Jul 02, 2007 3:00 am 
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synergy managed to fix that, didn't they?

It's not like this problem is carved deep in the engine code.


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