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Scrap
npc_strider
npc_strider
Posts: 614
Joined: Mon Jul 24, 2006 1:13 am

Post by Scrap »

Oniyuri wrote:
skidz wrote:
Oniyuri wrote:
Scrap wrote:
Oniyuri wrote:
skidz wrote:The mod really only supports the team and lives gameplay.
Objective scoring will be added soon enough.
Objective scoring? Will you only get score by completing objectives? :)
or maybe the mapper decides how the player scores! only i dont know how the heck you could do that.
Giving people who complete objectives extra score is quite simple. :) Use a game_score entity.
I wasnt sure that it even existed :p
Hammer so nice 8)
Yeah. :) You can even decrease somebody's score. xD
I ontrigger I targetentity I Oniyuri I decrease -10 I only once I no I :twisted: :?:
Svanrog
Combine Rebel
Combine Rebel
Posts: 1319
Joined: Tue Jul 25, 2006 9:17 pm

Post by Svanrog »

Scrap wrote:
Oniyuri wrote:
skidz wrote:
Oniyuri wrote:
Scrap wrote:
Oniyuri wrote:
skidz wrote:The mod really only supports the team and lives gameplay.
Objective scoring will be added soon enough.
Objective scoring? Will you only get score by completing objectives? :)
or maybe the mapper decides how the player scores! only i dont know how the heck you could do that.
Giving people who complete objectives extra score is quite simple. :) Use a game_score entity.
I wasnt sure that it even existed :p
Hammer so nice 8)
Yeah. :) You can even decrease somebody's score. xD
I ontrigger I targetentity I Oniyuri I decrease -10 I only once I no I :twisted: :?:
That wasn't nice! :gaywaveing:
And if you set it to decrease, you don't need to have a negative score input, do you? :?
Anyway it's a useful entity for all (many) mappers!
[JSC][GU]PREDATOR
Obsidian Premium
Obsidian Premium
Posts: 1624
Joined: Mon May 29, 2006 12:06 pm

Post by [JSC][GU]PREDATOR »

Oniyuri wrote:
Scrap wrote:
Oniyuri wrote:
skidz wrote:
Oniyuri wrote:
Scrap wrote:
Oniyuri wrote:
skidz wrote:The mod really only supports the team and lives gameplay.
Objective scoring will be added soon enough.
Objective scoring? Will you only get score by completing objectives? :)
or maybe the mapper decides how the player scores! only i dont know how the heck you could do that.
Giving people who complete objectives extra score is quite simple. :) Use a game_score entity.
I wasnt sure that it even existed :p
Hammer so nice 8)
Yeah. :) You can even decrease somebody's score. xD
I ontrigger I targetentity I Oniyuri I decrease -10 I only once I no I :twisted: :?:
That wasn't nice! :gaywaveing:
And if you set it to decrease, you don't need to have a negative score input, do you? :?
Anyway it's a useful entity for all (many) mappers!
:garryblow:
[JSC]AnarchyLives
Vertex
Vertex
Posts: 17
Joined: Wed Jun 21, 2006 3:46 am

Post by [JSC]AnarchyLives »

*covers eyes* AHHH!!!! GOATSE BUNNY!!!!! :shock:
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Lark
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Location: Termina
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Post by Lark »

[JSC]AnarchyLives wrote:*covers eyes* AHHH!!!! GOATSE BUNNY!!!!! :shock:
it is a hampster
destu
npc_helicopter
npc_helicopter
Posts: 995
Joined: Mon Jul 10, 2006 7:17 pm

Post by destu »

It's a bunny. End of discussion :P
Tofu
prop_static
prop_static
Posts: 80
Joined: Thu Aug 10, 2006 1:31 pm

Post by Tofu »

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