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[JSC][GU]PREDATOR
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by [JSC][GU]PREDATOR » Wed Oct 18, 2006 6:15 pm
Its from some old game i don't think it sound anything like it does when its being played through the microphone
fragged131
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by fragged131 » Thu Oct 19, 2006 3:21 pm
Its Banjo Kazooie, trust me, i played that thing too much when i was little.
[JSC][GU]PREDATOR
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by [JSC][GU]PREDATOR » Thu Oct 19, 2006 6:18 pm
I hear the music soo many times being played through microphones and stuff to annoy people but if i ever hear it in the actual game it would be freaky... lol
Kinhoshi
npc_combine_s
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by Kinhoshi » Thu Oct 19, 2006 8:45 pm
fragged131 wrote: Its Banjo Kazooie, trust me, i played that thing too much when i was little.
I don't think that's from Banjo-Kazooie, but that's just me. It doesn't sound like Banjo-Kazooie, and I don't even remember that song in it.
skidz
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by skidz » Fri Oct 20, 2006 1:13 am
Im pretty sure they use HLSS to play them. Still sounds really familiar, like it could have been from a monkey island game.
[JSC]Steve
npc_metropolice
Posts: 263 Joined: Sun Jul 16, 2006 6:37 am
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by [JSC]Steve » Fri Oct 20, 2006 1:38 am
Questions:
1. How the hell did you get all the sounds to work in Ep1 maps? i.e. Alyx saying "on foot to a train station"
2. WTF was going on with the 2 guys in the train with you when you were in HL2?
Pretty cool though. I laughed pretty hard when you set alyx on fire.
Lark
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by Lark » Fri Oct 20, 2006 1:55 am
I can answer 1 extract the scripts folder to oc and the scene folder too
[JSC][GU]PREDATOR
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by [JSC][GU]PREDATOR » Fri Oct 20, 2006 9:37 am
[JSC]Steve wrote: Questions:
1. How the hell did you get all the sounds to work in Ep1 maps? i.e. Alyx saying "on foot to a train station"
2. WTF was going on with the 2 guys in the train with you when you were in HL2?
Pretty cool though. I laughed pretty hard when you set alyx on fire.
I don't know this was on Zteers server he had cheats on so i used that command witch lets you do all the admin stuff and put the password on
and to play the sounds its a alias thing you put in autoexec
Code: Select all
alias extoggle exon
alias exon "voice_inputfromfile 1; voice_loopback 1; +voicerecord; alias extoggle exoff"
alias exoff "-voicerecord; voice_inputfromfile 0; voice_loopback 0; alias extoggle exon"
bind kp_pgdn "extoggle"
got it from [myg0t]
nefarious
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by nefarious » Sat Oct 21, 2006 12:27 am
[JAPS] For life. frak myc0ck
[JSC][GU]PREDATOR
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by [JSC][GU]PREDATOR » Sat Oct 21, 2006 12:47 am
nefarious wrote: [JAPS] For life. Darnit myc0ck
LOL i need to remember that one.
Tuskin
prop_physics
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by Tuskin » Sat Oct 21, 2006 12:59 am
I to would like to know how thos ep-1 sounds were working.
Hyper5
Pixel
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by Hyper5 » Sat Mar 10, 2007 3:34 am
wow looked liked the crow had godmode on