oc_bunker

Media Gallery, Obsidian Material Only.
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skidz
Obsidian Gold
Obsidian Gold
Posts: 3228
Joined: Mon May 29, 2006 6:36 am
Location: Maple Ridge, BC
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oc_bunker

Post by skidz »

Joes oc_bunker.

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Naquadria
Vertex
Vertex
Posts: 14
Joined: Sat Jun 24, 2006 12:36 am
Location: Washington State
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Post by Naquadria »

Awesome stuff, keep it up.
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Power-Mad
Combine Rebel
Combine Rebel
Posts: 1219
Joined: Tue Jun 13, 2006 7:24 am
Location: Minnesota

Post by Power-Mad »

That following squad is soooo tiny.
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skidz
Obsidian Gold
Obsidian Gold
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Joined: Mon May 29, 2006 6:36 am
Location: Maple Ridge, BC
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Post by skidz »

The blue manhacks are friendly.
Hell-met
Obsidian Gold
Obsidian Gold
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Location: BIENVENUE DANS MON PAYS LE KEBEK

Post by Hell-met »

Sexy new sprite.
Power-Mad
Combine Rebel
Combine Rebel
Posts: 1219
Joined: Tue Jun 13, 2006 7:24 am
Location: Minnesota

Post by Power-Mad »

Yeah, most mods in your position, where they use mostly pre exsisting half life 2 content, don't look very profesional. That new hud, the clean maps and the weapons definetly put this beyond things like dayhard and synergy (not ment to troll it or anyhting, just could use a better hud and such)
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skidz
Obsidian Gold
Obsidian Gold
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Location: Maple Ridge, BC
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Post by skidz »

Well the mod is based in the HL2 universe, we just wanted to give it our own little touch because its not Gordon here running around city 17, its more the battle between the civilians and the combine.
But adding new npcs and weapons is just fun stuff, we plan to add a lot more over time 8)
destu
npc_helicopter
npc_helicopter
Posts: 995
Joined: Mon Jul 10, 2006 7:17 pm

Post by destu »

seems like joe has improved his mapping skills since those js_coop maps!
gj joe ^^
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