YAY

Discuss Certain Aspects of Mapping, Modeling, and Coding.
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POISONIC
Team Modeler
Team Modeler
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Joined: Tue Jul 11, 2006 5:14 pm

YAY

Post by POISONIC »

its here :)
quastion one for obsidian conflict:

i was asked by sonic to make a flying thing
how wil i be able to add a new vehicle by example what are the do's and dont.

:D

by example the first question...
How do i make a chair by example the standard vehicle pod is anoing :P
if i could change it that you have a Prop_vehicle_chair i could make a multi player vehicle

carying large groups of people at once :)

and another freaking question:

Does a space theme fit in obsidian :P
got some nice props :D
a galaxy,earth,moon....
put them in a 3D sky box and you wil start drewling :)


and another one:
is it smart to use loose doors for a plane model by example :P

need to now :)

or should i use animations for that

Models are a kind of coding to :D
:twisted:
skidz
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Post by skidz »

For the chair it needs acouple attachments. Decompiling the pod to see would be a good thing.
DaMaN
npc_combinegunship
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Post by DaMaN »

Sorry for the bump, but I have a fair amount of experiance with flyable things, and thought you might find this tutorial useful:

http://www.hl2world.com/wiki/index.php/ ... sh_Vehicle

Also, a number of my prefabs are controllable flyable vehicles, and they can be found here: http://sdklounge.com/forums/index.php/board,18.0.html

Granted, this is for mapping not modelling, but I figured it might be useful for someone.
Current projects: Return to City 17 and Rising Dead
Also, check out my Blag: http://daman-amappersworld.blogspot.com/
skidz
Obsidian Gold
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Post by skidz »

It wouldn't be a problem using a model instead of a brush based vehicle.
Gandorques Hikla
Entity Master
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Post by Gandorques Hikla »

Here, this is a testmap of me with 2 semi Brush based vehicles (both are prefabs I downloaded, but I fixed, changed and added some stuff for better controls)
They are Invsible physbox Brushes with a Dynamic Model parented to it.
The fishing boat is not very useful in Multiplayer. but my changes on the Helicopter did make it really cool (I added laser targeting to see where the Rockets should fly to you can shoot out). One button on the Island let you instantly board the Ships Control Pod, the other one Destroys the Helicopter, if you lost it somewhere (just usable if no one is inside of the Heli).
oc_seaairfight.rar
Image
Don´t feed the Graphic Whores!
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