So the beta sdk update is out...

Discuss Certain Aspects of Mapping, Modeling, and Coding.
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Shana
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So the beta sdk update is out...

Post by Shana »

...And the lighting preview finally works :o
heres a comparison:

Normal "3D Textured" mode:
Image

"3D Lighting Preview" mode:
Image
(render time: 1 second, only needs to be rendered once every map load.)

"3D Ray-traced Preview" mode:
Image
(render time: ~1 minute, needs to get re-rendered every time you move the camera.)

I have a AMD Athlon64 X2 6000+ cpu and 2 gb ram, so you can guess how long it will take to render on slower pcs.
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Post by Vasili »

Looks cool.
Say what map is that?
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Post by Barnz »

Do I have to install Episode Two for this?
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Post by fug4life »

:coffee:
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Post by Tono-Tako »

Wow, Looks Great.
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Post by fug4life »

http://developer.valvesoftware.com/wiki ... ease_Notes

I think you just gotta add the command line like they say. and choose between ep2 or ep1 (ep2 default & ep1 you still set -engine ep1)
Last edited by fug4life on Thu Jan 24, 2008 9:46 pm, edited 1 time in total.
'I would probably smarten up before you meet Violet'.
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Shana
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Post by Shana »

Vasili wrote:Looks cool.
Say what map is that?
Secret!!1
(Actually, its broken escape 2)

And im not sure if you need ep2 installed for it to work.
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Post by sgae »

interesting :/
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Post by Shana »

sgae wrote:interesting :/
Wow, i expected you to say "omg the 3D Lighting Preview looks retarded" :o
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Post by Hell-met »

npc_combine_armored.cpp
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Post by Deathy »

The SDK Launcher is also useful because there will be no topics like:"My SDK doesn't start, OMFG!" on mapping boards.

The 3d preview/raytracing thingy looks ok...
Other Editors have that already, but Hammer is still my fav. :)
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Post by Tuskin »

Fire_cube wrote:npc_combine_armored.cpp
That sounds interesting, where exactly is it, I want to take a look.

Edit: Found it.
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Post by Gurluas »

Id like to see Hgrunts in broken escape 2...and mortar synths...and aliens!
off topic i know, any idea when the beta gets updated to orange box engine?
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Post by Shana »

Gurluas wrote:Id like to see Hgrunts in broken escape 2...and mortar synths...and aliens!
off topic i know, any idea when the beta gets updated to orange box engine?
Hgrunts and aliens are totally out of place in that map, but maybe i add synths.
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Post by skidz »

npc combine armored is almost like the original heavy combine soldier from the leak with the armor you had to shoot off. I wonder if Valve will end up using it.
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