Offsetting Skybox Texture

Discuss Certain Aspects of Mapping, Modeling, and Coding.
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shiftey
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Offsetting Skybox Texture

Post by shiftey »

The seams on the horizon of my skybox texture are showing and it is very ugly. I'm using an ep2 skybox texture btw.

Is there any way to offset the z-axis from the players view so that I can't slide it down a bit until the seams disappear?

I'd put mountains, etc. on the horizon but it is meant to be ocean for a very far distance. Any suggestions if its not possible to offset the texture is fine. Now that I think of it I could make a skybox card that has an alpha fade from the sky to the water along the horizon if I have to.
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