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my anti-rushing idea

Posted: Fri Sep 02, 2011 7:01 pm
by Andrax17
Mappers should make it so that at certain point of the map, there is a trigger or something that would count how many players reached that point (and it would check how many players the server has), and further away in the map, there would be trigger_teleport that will "banish" the rusher and teleport him to another course that he must complete in order to continue with the map...the teleport will be disabled when certain amounts of players have crossed the "checkpoint".

of course, this would also increase the amount of entities used in a map (if you want to create another course for the rusher...tho that would probably just encourage players to rush and see what the course is) In which case the teleport could also teleport the rusher to the beginning of the map or something..tho that wouldnt be as cool.

Re: my anti-rushing idea

Posted: Fri Sep 02, 2011 7:44 pm
by MaestraFĂ©nix
And why not a server side plugin like the existent ones in CSS?

http://addons.eventscripts.com/addons/view/antirush

(looks like it works like another plugin that have a video. If the player comes to the zone where isnt allowed rushing, it will die. The zone will be unlocked later in the round).


But well, this would force define the zones in every single map. Hmm no idea.