oc_playermodels_fug_v3 *Updated:17/08/10* [Vort mini pack]

Obsidian Conflict Playermodels go here.
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oc_playermodels_fug_v3 *Updated:17/08/10* [Vort mini pack]

Post by fug4life »

V3 04th June 2010
(New Addon Format)

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Credits:
Valve
Obsidian Human Grunts - Romka
Combine Female Assassin - Romka
Combine Female Elite oc - Based on Romka's mdl & skin
Fisherman - Sonic Fan (Glitchy)
Stripped, Charple, Corpse, Zombie, Stalker - Gmod 9
Cs:s, ZombieFast - Gmod
Woodland Human Grunts - Triggerhappy117 Based on Romka's mdl
Dod:s original npc conversion - rtijms
Combine Elite Hacker - Sakarias88
Gasmask Female - Evil-Ash
Daftpunk models - Sylph
Danboard - Ponkotsu
City08 models - Junior Barnes
City08 models additional credits - Purvisdavid for the Oshikawa & Antonov headhacks Rikku2000 for the Miko Headhack Nkinta for the Korin model/source files
Hev_oc_b - Converted by Fighter

102 models included.

If you've had trouble with the .rar you can now download the .zip file.


Download 150mb .rar (mediafire):
http://www.mediafire.com/?p5ni91gnt5hgel6

Install/Extract/Copy the folder: oc_playermodels_fug_v3 to you obsidian\add-ons folder.


*****Coming Soon!*****(minipacks to be added to the main pack)
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Here are 3 vortigaunts released and partly created by bigboss15
They wil be going into the player model pack soon, until I upload the big pack with more additions, you can simply download the 3 vorts in a mini pack.

Download here filefront 16.mb (extract to obsidian\add-ons):
http://filesmelt.com/dl/hev_vort_playermodels_oc.zip

Credits:
Valve
- the original model and animation
bigboss15
- the full hev suit model, textures, player model and some more xD
Silver Spirit
- helped with fixing the eye problem(thanx you a lot :))

Big thank you to: bigboss15 for permission to use.
Original facepunch thread/file can be found here (includes vortigaunt_hev npc, ragdoll and prop_hev_suit):http://www.facepunch.com/showthread.php?t=977002

When I finally get round to my npc pack the vorts will go in, also I'm hoping a vort slave will be made.
Last edited by fug4life on Sun Jul 01, 2012 7:39 pm, edited 41 times in total.
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Post by Keychain »

Holy crap, do we need that many Marines?

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These are practically duplicates.
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Post by Shana »

Could have been turned down a bit me thinks, it's like the STALKER models all over again.
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Post by fug4life »

I kinda was expecting these sort of comments. I wasn't going to release but I'd done all the work & GTI seemed interested in them and they were just sitting on my hdd (The skins do have some errors (skin missalignments) if a fix dosn't come I'll later remove some. And I didn't want to post another seperate thread again after the last one. I probably won't be doing any more player models for a while now and if I do anymore I'll just update the pack (Only other models I want in the future are all the cs:s, magnusson & chell. Ya I tried doing them already). The dod:s models are for the roleplayers out there.
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Post by Keychain »

Well in my opinion, yeah you should get rid of all those crappy extra marine models and keep the original ones and work on some other cool models to take their place.
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Post by fug4life »

:thinking:

Yeah you're both right (kicks self). I'll sort it out tomorrow, not sure about replacing with newer other ones (maybe when I get more time I'll have a browse on FP Releases), see what catches my eye.

For now 24 hour period last chance for the Platoon of marine clones! :P
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Post by Gary »

I don't see why you wouldn't put those marine models in the pack, you already worked to get them recompiled, might as well through them in.

And when I converted my MW2 player model, it didn't give me a single problem, so those should be easy.

Good luck.

Edit: Those GOW player models look bad and low detail... that's what happens when you go from an engine like Unreal 3 to Source.
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Post by Datastream »

I fully agree with Gary. Just leave in what you already have done.
They're cool too.
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Post by Tallfire »

Personally, I like the marine models and I agree with Gary as well.

The woodland grunts remind me of Sven Coop. The urban camo grunts would be the enemy grunts and the woodland camo would be allied.

Edit, a question of curiosity:
Whats with two of the hgrunt's laser sights on the SMG1/MP7?
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Post by fug4life »

:o

I'll see how things go as to what I do next. At the moment, I got a lot of other things to do. I'll come back to this pack later.

As for the lasers? no idea, Sonic made those.
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Post by Charles Vanguard »

HOLY fraking SHIT :D
I'm tickled to death that you maid this much!!! :D
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Post by fug4life »

Roger That.
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Post by affenmonarch »

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Post by JerC »

What happent to charple image?
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