Displacement maps without physics
Displacement maps without physics
Hi, i'm almost done converting my map Evil Dead for OC.
Only real problem i've hit is that any physics object goes right though my displacements. I'm aware the latest update for the SDK gave options for the displacements to be non-solid and such, but all those check boxes are unchecked.
You can stand, npc's can stand, bullets hit the surfaces, but any physics object goes right through. I REALLY hope i'm just doing something dumb, because I don't wanna start over. I haven't had any trouble with this on previous mods.
Thanks for any help you can lend!
Oh, and by the way, I had to take the env_shake out of my map, because they crash the game. Not sure if that was my problem or everyones.
-Hick
Only real problem i've hit is that any physics object goes right though my displacements. I'm aware the latest update for the SDK gave options for the displacements to be non-solid and such, but all those check boxes are unchecked.
You can stand, npc's can stand, bullets hit the surfaces, but any physics object goes right through. I REALLY hope i'm just doing something dumb, because I don't wanna start over. I haven't had any trouble with this on previous mods.
Thanks for any help you can lend!
Oh, and by the way, I had to take the env_shake out of my map, because they crash the game. Not sure if that was my problem or everyones.
-Hick
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- npc_citizen
- Posts: 175
- Joined: Fri Aug 04, 2006 10:08 pm
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- npc_citizen
- Posts: 175
- Joined: Fri Aug 04, 2006 10:08 pm
Well, I managed to find a workaround.
Custom Source Tools by Amackern. Same guy that made Zoners HL Tools.
Once I compiled it with those, my displacements are solid again!
Only thing is that the CST tools don't suport HDR yet. But, I don't think that'll be a big problem. At least not yet.
Just a complete theory though, since collision is calculated in the BSP program, one theoretically only needs to change that one to cstbsp, and leave vrad and vvis.
But since it's working, i'm not touching it
Custom Source Tools by Amackern. Same guy that made Zoners HL Tools.
Once I compiled it with those, my displacements are solid again!
Only thing is that the CST tools don't suport HDR yet. But, I don't think that'll be a big problem. At least not yet.
Just a complete theory though, since collision is calculated in the BSP program, one theoretically only needs to change that one to cstbsp, and leave vrad and vvis.
But since it's working, i'm not touching it
-
- npc_citizen
- Posts: 175
- Joined: Fri Aug 04, 2006 10:08 pm
is this a good workaround and wont cause problems/issues by using older compile?
using Custom Source Tools by Amackern that is because im getting the same problem.
EDIT: and where the hell did you get "Custom Source Tools by Amackern" , cant find these anywhere, google didnt help and so didnt any of the bigger editing community sites.
EDIT2: nvm found them
using Custom Source Tools by Amackern that is because im getting the same problem.
EDIT: and where the hell did you get "Custom Source Tools by Amackern" , cant find these anywhere, google didnt help and so didnt any of the bigger editing community sites.
EDIT2: nvm found them