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Posted: Mon Oct 13, 2008 1:20 am
by fug4life
have you compared with de_prodigy's?

well here one of its lights.

phys_ballsocket
name:
entity1: lightfixture8

prop_physics_multiplayer
name: lightfixture8
disableshadows: yes
disable recieving: no

light_spot
(nothing special apart from make sure in smartedit spawnflags = 4 ??? idk why).

point_spotlight
parent: lightfixture8
(spawnflags = starton & would you believe it = NoDynamicLight).

Now de_prodigy have 11 of these shootable lights and as you can see its setup is alot simpler than yours and it creates the effect of when the model is shot the point_spotlight moves but the light spot stays put. lol there not even a move_rope there :) and also virtually noting is named only the prop and only the ballsocket and the point_spotlight point to or parent to it.

So I suggest you go take a look if shootable lights your after I suggest these.

Posted: Mon Oct 13, 2008 1:28 am
by skidz
Throw a bunch of those flashlight dynamic lights up there. ;)

Posted: Mon Oct 13, 2008 1:29 am
by shiftey
Is there a keyframe_rope or move_rope? Because without it there would be no wire attaching the light to the ceiling unless the prop had a wire in which case the light won't swing when shot.

Posted: Mon Oct 13, 2008 1:54 am
by fug4life
the prop is on the ballsocket it swings deffinately

Posted: Mon Oct 13, 2008 2:59 am
by shiftey
Does the wire connecting the wall and light appear as well?

Posted: Mon Oct 13, 2008 4:18 am
by fug4life
let me double check this! :)


Edit yep thats the model:

models/props/de_prodigy/lighthanging.mdl

This model can be dynamic and it has an idle sequence. If your using cs:s anyhow then why not :)

So basically the ballsocket is like 6-8 units from ceiling then the center of this prop is about another 6-8 units down from the center of the ballsocket.

See for yourself if you dont believe me.

Posted: Mon Oct 13, 2008 5:18 am
by shiftey
I tried that setup and the light didn't move. So they must have randomly thrown a ballconstraint on their light model...weird

Posted: Mon Oct 13, 2008 7:23 am
by Shana
skidz wrote:Throw a bunch of those flashlight dynamic lights up there. ;)
But that ent needs some fixes first :P
http://www.obsidianconflict.de/forums/v ... php?t=2639

Posted: Mon Oct 13, 2008 1:22 pm
by fug4life
Image

There^

As you can see there is no rope, the prop just rotates on the ballsocket.
You must of set it up wrong. It may not be as free movement as your after but I think its a good compromise.