Posted: Mon Oct 13, 2008 1:20 am
have you compared with de_prodigy's?
well here one of its lights.
phys_ballsocket
name:
entity1: lightfixture8
prop_physics_multiplayer
name: lightfixture8
disableshadows: yes
disable recieving: no
light_spot
(nothing special apart from make sure in smartedit spawnflags = 4 ??? idk why).
point_spotlight
parent: lightfixture8
(spawnflags = starton & would you believe it = NoDynamicLight).
Now de_prodigy have 11 of these shootable lights and as you can see its setup is alot simpler than yours and it creates the effect of when the model is shot the point_spotlight moves but the light spot stays put. lol there not even a move_rope there and also virtually noting is named only the prop and only the ballsocket and the point_spotlight point to or parent to it.
So I suggest you go take a look if shootable lights your after I suggest these.
well here one of its lights.
phys_ballsocket
name:
entity1: lightfixture8
prop_physics_multiplayer
name: lightfixture8
disableshadows: yes
disable recieving: no
light_spot
(nothing special apart from make sure in smartedit spawnflags = 4 ??? idk why).
point_spotlight
parent: lightfixture8
(spawnflags = starton & would you believe it = NoDynamicLight).
Now de_prodigy have 11 of these shootable lights and as you can see its setup is alot simpler than yours and it creates the effect of when the model is shot the point_spotlight moves but the light spot stays put. lol there not even a move_rope there and also virtually noting is named only the prop and only the ballsocket and the point_spotlight point to or parent to it.
So I suggest you go take a look if shootable lights your after I suggest these.