Could someone provide me with a list with standard values of all the npc's health. That'd be very useful for mapping if I for example want my npcs to be a little stronger or a little weaker than average. Also I could have use of a list of how much damage all the different weapons do, including the multipliers for the different difficulties. Maybe the npc's damage should be listed too.
Somebody should make a tutorial where you put all this info. I really have to know stuff like this!
I think that was all I wanted to know for now.
I know I could PM this to one of the Obsidian coders as well, but I have a feeling that this information needs to be shared!
Thanks in advance, Oniyuri
Npc's standard health? Weapon's standard damage?
Re: Npc's standard health? Weapon's standard damage?
A quick and simple but boring way to find out all of their values is to type "sk_" in the console while you are in-game. This will bring up a list of how much NPCs standard health is, how much damage they do, how much the players weapons do. To example find out how much a zombie has in HP you would have to type in console "Sk_Zombie_health" or something like that i dont remember the proper command. This command also makes you able to change the settings in real time while your hosting.
What about the difficulties multipliers then?
By the way: Is it possible to override scripts ( like the skill.cfg or maybe the decals.txt ) using bsp-zip? I know very little about bsp-zip so far. Will need to learn until I release my map.
Also, couldn't you guys make an entity that you place in each map where you can define custom damages for the weapons?
By the way: Is it possible to override scripts ( like the skill.cfg or maybe the decals.txt ) using bsp-zip? I know very little about bsp-zip so far. Will need to learn until I release my map.
Also, couldn't you guys make an entity that you place in each map where you can define custom damages for the weapons?