Posing Dead Ragdolls

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shiftey
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Posing Dead Ragdolls

Post by shiftey »

So I want to pose some ragdolls and put some blood around them but you can't pose ragdolls in hammer. I don't want to go through the process of posing in gmod then importing to hammer.

I'm thinking of making npcs doing the animations they would be doing before they die, making a standalone weapon shoot them and then disapear. So when the player enters the room they see an npc shot and all the decals and posing was done by the invisble weapon.

How would I do this?
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Post by skidz »

Well if there is a way of setting the ragdolls anim. Personally I just rotate the ragdoll sideways and around and it falls to the ground. Doesn't always look the best but its the only thing I can think of aside from an animation scripted sequence then to die.
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Post by fug4life »

Indeed, I find just rotate in to all sort of angles and let 'em drop :)
I wouldn't know about specific poses.
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shiftey
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Post by shiftey »

Hmm. well I've been trying to get him to appear as if he was shot while sitting and fell leaning onto the desk but it doesn't ever work. He just falls out of the chair.

I'm going to try the gmod method. Apparently you can export your posed ragdolls into hammer.
shiftey
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Post by shiftey »

No luck with Gmod. Yes you can export stuff via mapedit but when in mapedit mode u cant use the physicsgun so its pointless.
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Post by DaMaN »

I'd try what skidz said: make an npc, have it do the sitting animation, then use the "SetHealth 0" input to kill it.
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Post by Shana »

DaMaN wrote:I'd try what skidz said: make an npc, have it do the sitting animation, then use the "SetHealth 0" input to kill it.
But thats gonna be a clientside ragdoll only, it wont look the same for all players, it will fade away and it wont collide with anything except world brushes.
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Post by DaMaN »

W0rf0x wrote:
DaMaN wrote:I'd try what skidz said: make an npc, have it do the sitting animation, then use the "SetHealth 0" input to kill it.
But thats gonna be a clientside ragdoll only, it wont look the same for all players, it will fade away and it wont collide with anything except world brushes.
Aww. Can't you set a flag to not fade or something?
Current projects: Return to City 17 and Rising Dead
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shiftey
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Post by shiftey »

This is really annoying. Apparently Valve got rid of the feature to export things to hammer in ep2. If you try it in ep1, hammer now crashes.

I don't think it exports ragdoll pose information even if it did work.

You would think Hammer would have this functionality...
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