Trigger for 2

Need Help? The Day isnt going so well on the Mapping front?
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Scrap
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Trigger for 2

Post by Scrap »

In what way i can manage to activate a trigger that requires 2 people(or more).

Little Question 2: Is there a way to allow only enemys to shoot through something?
Last edited by Scrap on Fri Aug 11, 2006 3:33 pm, edited 3 times in total.
Svanrog
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Post by Svanrog »

There is a brush entity called game_zone_player and then you could maybe use it with the logic_case entity in some way. :?
Argh! :x I've never figured out how it works! You figure it out and if you come up with something, please share the information with me! ;) (and everybody)
Scrap
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Post by Scrap »

Oniyuri wrote:There is a brush entity called game_zone_player and then you could maybe use it with the logic_case entity in some way. :?
Argh! :x I've never figured out how it works! You figure it out and if you come up with something, please share the information with me! ;) (and everybody)
well i need 2 people then :o and my map(if you can call it that) isnt nearly done to ask someone playtest it and the trigger thing is needed at the beginning. :o
Svanrog
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Post by Svanrog »

Scrap wrote:
Oniyuri wrote:There is a brush entity called game_zone_player and then you could maybe use it with the logic_case entity in some way. :?
Argh! :x I've never figured out how it works! You figure it out and if you come up with something, please share the information with me! ;) (and everybody)
well i need 2 people then :o and my map(if you can call it that) isnt nearly done to ask someone playtest it and the trigger thing is needed at the beginning. :o
I have the same problem in my map, but you are required to open two valve wheels simultanouesly. I always noclip myself through. Don't even know if the mechanism works yet. :) Well, playtesters ought to be easy to find on the forum.
Scrap
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Post by Scrap »

Oniyuri wrote:
Scrap wrote:
Oniyuri wrote:There is a brush entity called game_zone_player and then you could maybe use it with the logic_case entity in some way. :?
Argh! :x I've never figured out how it works! You figure it out and if you come up with something, please share the information with me! ;) (and everybody)
well i need 2 people then :o and my map(if you can call it that) isnt nearly done to ask someone playtest it and the trigger thing is needed at the beginning. :o
I have the same problem in my map, but you are required to open two valve wheels simultanouesly. I always noclip myself through. Don't even know if the mechanism works yet. :) Well, playtesters ought to be easy to find on the forum.
ill be one! :D just PM me if you need me and ill PM back if im available.
Svanrog
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Post by Svanrog »

Scrap wrote:
Oniyuri wrote:
Scrap wrote:
Oniyuri wrote:There is a brush entity called game_zone_player and then you could maybe use it with the logic_case entity in some way. :?
Argh! :x I've never figured out how it works! You figure it out and if you come up with something, please share the information with me! ;) (and everybody)
well i need 2 people then :o and my map(if you can call it that) isnt nearly done to ask someone playtest it and the trigger thing is needed at the beginning. :o
I have the same problem in my map, but you are required to open two valve wheels simultanouesly. I always noclip myself through. Don't even know if the mechanism works yet. :) Well, playtesters ought to be easy to find on the forum.
ill be one! :D just PM me if you need me and ill PM back if im available.
Sweet! I'll contact you when I have come that far with my map. :D
Power-Mad
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Post by Power-Mad »

Lets say you want 2 stand on it triggers to open a door. You assine the 2 area's make them trigger multiple's, and put a math counter. Make the math counter max number in properties 2 and put as the triggers "Onstarttouch math add 1", and "Onendtouchall math subtract 1". Then give hte math counter an "on hitmax door open" output.
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Svanrog
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Post by Svanrog »

Power-Mad wrote:Lets say you want 2 stand on it triggers to open a door. You assine the 2 area's make them trigger multiple's, and put a math counter. Make the math counter max number in properties 2 and put as the triggers "Onstarttouch math add 1", and "Onendtouchall math subtract 1". Then give hte math counter an "on hitmax door open" output.
That's smart. :) Why didn't I think of that?
shadow-will
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Post by shadow-will »

lol well i thought of it today xD
what the mappers need to do it draw it out on paper first . i map a lot and i am lost for ideas when it comes down to the editing part , if u draw it up your mind is more free . i cant be bothered to map for OC im in a mod , have a dods map and a css map in the making :S but im going to draw up a lot of puzzels and things that envolve team work or taking precation to add a story to the map. if anyone requests me to make that area of the map and i have some spare time ill have a go :)
see ya

oh and write what the players must do on the paper or write the story out step by step for ech part of the map .
Svanrog
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Post by Svanrog »

shadow-will wrote:lol well i thought of it today xD
what the mappers need to do it draw it out on paper first . i map a lot and i am lost for ideas when it comes down to the editing part , if u draw it up your mind is more free . i cant be bothered to map for OC im in a mod , have a dods map and a css map in the making :S but im going to draw up a lot of puzzels and things that envolve team work or taking precation to add a story to the map. if anyone requests me to make that area of the map and i have some spare time ill have a go :)
see ya

oh and write what the players must do on the paper or write the story out step by step for ech part of the map .
Before I start the making of a map I always think of a theme first, then I make up a story and the general design in my head. When I start mapping I always figure out a more exact design for every room/area before I start making them. I seldom draw anything on paper since I suck at it. It's only rooms and areas that I have a hard time to picture in my head that get drawn on paper.
shadow-will
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Post by shadow-will »

yea , i made a css map straight into hammer and it took ages and wasnt even big. i drew a new one on paper in 30 secs , i just said 'yea yea that there , yep something there ' kitchen . bog , table , spawn , DONE !'
then add the detail
Power-Mad
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Post by Power-Mad »

When I make a map, I listen to music, then think of what would suit this. I have a load of music (music, not songs) on my comuter in a foler, so that's where I get most my inspiration. I also do a lot of the apper pencl thing.
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