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 Post subject: Sprites and beams
PostPosted: Wed Mar 09, 2011 12:23 pm 
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Vertex
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Just having a few problems with them.
With some sprites such as the hl1 teleport which i wish to use has the black background on and cant seem to stop it.
The beams also has a problem were i can see some of the right threw the map even when there the same texture as other ones that work.
Help please ?


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 Post subject: Re: Sprites and beams
PostPosted: Wed Mar 09, 2011 1:40 pm 
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Hickers wrote:
Just having a few problems with them.
With some sprites such as the hl1 teleport which i wish to use has the black background on and cant seem to stop it.
The beams also has a problem were i can see some of the right threw the map even when there the same texture as other ones that work.
Help please ?



I had the same problem.


Open the properties of the sprite, go to render mode and change it to "additive" (world space glow for "lights").


I cant understand you what is your problem about the beams.

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 Post subject: Re: Sprites and beams
PostPosted: Wed Mar 09, 2011 2:15 pm 
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Vertex
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Thanks that worked :D
OK screen shots of the beams on the link below
http://ocmapdb.wikidot.com/map:dday-1
Look at the first 5 pics you can see the orange beam even when brushes and stuff are in the way


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 Post subject: Re: Sprites and beams
PostPosted: Thu Mar 10, 2011 12:07 am 
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It has something to do with the material itself, I think there is a parameter in the vmt that allows textures to ignore z-distance.
edit/remove that parameter and make your own texture or use something else...

I'm sure you can set colors of a beam if it was using the white one (like the ones in the cylinder)


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 Post subject: Re: Sprites and beams
PostPosted: Thu Mar 10, 2011 12:17 pm 
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Oh my god, fix these grammar in the description.

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 Post subject: Re: Sprites and beams
PostPosted: Thu Mar 10, 2011 1:04 pm 
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thanks just used the white and changed colour and it works fine

PS no need to use the Lord's name in vain over grammer


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