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PostPosted: Thu Aug 11, 2011 11:56 pm 
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Polygon
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Has anyone had to do this/ tried to do this? I havent had much success creating realistic cloud.

I should say that cloud is different, as the map is set in the sky haece cloud is at least in part below, and could be walked upon (thats obviously not an issue as thats easily done)

I havent done much with particles, but it is confusing and theres a vast lack of help available for particles (source sdk wiki has the only scare help ive found). The only alternative to particles i think would either make a *nasty looking* custom cloud model or use func_dustcloud's to produce some very wispy airy clouds

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PostPosted: Fri Aug 12, 2011 3:02 am 
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You could place them inside a 3d skybox instead, that way they're unreachable in the normal map (unless you make it possible to get in there, as some maps do as an easter egg).

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