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 Post subject: Hammer texture problem
PostPosted: Sat Oct 08, 2011 2:14 pm 
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Well I've been having problems with textures in hammer since i started mapping for Obsidian Conflict and after having a talk with Maestro FĂ©nix i decided to post it on the forums. The problem i have is that when i choose a texture from the list and try to apply it to an object, hammer suddenly crashes. This happens with most of the textures. Also if i open a map that contains any of the textures that usualy crash and try to view them in the texured shaded view hammer crashes with this error Image
(translation: Instruction on >>0x0d43b69d<< was refering to memory on >>0x0d43b69d<<. Memory could not be >>read<< to terminate press >>v redu<< ) . So i was wondering if there is any way to fix it ?

Here is the OC part of the GameConfig:
Code:
"Obsidian Conflict"
      {
         "GameDir"      "C:\Program Files\Steam\SteamApps\SourceMods\obsidian"
         "hammer"
         {
            "GameData0"      "C:\Program Files\Steam\SteamApps\SourceMods\obsidian\obsidian sdk\obsidian.fgd"
            "TextureFormat"      "5"
            "MapFormat"      "4"
            "DefaultTextureScale"      "0.250000"
            "DefaultLightmapScale"      "16"
            "GameExe"      "C:\Program Files\Steam\SteamApps\podnajemnik\source sdk base 2007\hl2.exe"
            "DefaultSolidEntity"      "func_detail"
            "DefaultPointEntity"      "ai_ally_manager"
            "BSP"      "C:\Program Files\Steam\SteamApps\podnajemnik\sourcesdk\bin\source2007\bin\vbsp.exe"
            "Vis"      "C:\Program Files\Steam\SteamApps\podnajemnik\sourcesdk\bin\source2007\bin\vvis.exe"
            "Light"      "C:\Program Files\Steam\SteamApps\podnajemnik\sourcesdk\bin\source2007\bin\vrad.exe"
            "GameExeDir"      "C:\Program Files\Steam\SteamApps\podnajemnik\source sdk base 2007"
            "MapDir"      "C:\Program Files\Steam\SteamApps\podnajemnik\sourcesdk_content\obsidian\mapsrc"
            "BSPDir"      "C:\Program Files\Steam\SteamApps\SourceMods\obsidian\maps"
            "CordonTexture"      "tools\toolsskybox"
            "MaterialExcludeCount"      "0"
         }
      }


Also here are my specs:
AMD Athlon 64 x2 4800+ @ 2.5GHz
NVIDIA GeForce 8600 GT
3GB RAM DDR2
Windows XP

Thank you in advance.


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PostPosted: Sat Oct 08, 2011 7:42 pm 
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Nothing wrong with your config.txt, could you post the error in English please.

Have you tried refreshing your SDK?

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PostPosted: Sat Oct 08, 2011 8:27 pm 
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lowhunter wrote:
(translation: Instruction on >>0x0d43b69d<< was refering to memory on >>0x0d43b69d<<. Memory could not be >>read<< to terminate press >>v redu<< )


The translation was under the picture. And yes i tried refreshing & also reinstalling SDK.


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PostPosted: Sun Oct 09, 2011 10:31 pm 
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hmm off the top of my head, check you havent func_detailed a brush touching the void or a displacement or something. also check for invalid solids stuff you may have been vertex edditing and made something concave. Also check you havn't got a texture on a brush that shouldnt be there again.

Open your vmf and note pad search all brushes and see if anythign stands out as unsually too much data than whats normal.

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PostPosted: Mon Oct 10, 2011 5:53 pm 
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Since this is kind of hard to explain i decided to make a quick video to show you just what happens: http://www.youtube.com/watch?v=3P9xfAbXcrA


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PostPosted: Mon Oct 10, 2011 8:27 pm 
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I see you used apply current texture tool. What happens when you toggle the texture application (the one above) and apply the texture?
Also I noticed hammer asked you to reload or rename the file or something and you didnt.

Apart from that Im all out of ideas.

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PostPosted: Mon Oct 10, 2011 8:55 pm 
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That was just a test map i opened in the ep2 sdk. And i get the same result if i use the toggle texture application tool.

Thanks for your help anyway.


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PostPosted: Mon Oct 10, 2011 9:09 pm 
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So it happens even if you start a new map add a brush and texture it? youll get the error?

I'm used to solving errors but I've never had texture arror like that, or atleast I cant remeber.

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PostPosted: Tue Oct 11, 2011 4:04 pm 
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Yes it does happen even if i make a new map and just add a brush and apply a texture to it. It's also strange to me since this only happens in the OC SDK and all the others work ok.


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