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Hammer texture problem

Posted: Sat Oct 08, 2011 2:14 pm
by lowhunter
Well I've been having problems with textures in hammer since i started mapping for Obsidian Conflict and after having a talk with Maestro FĂ©nix i decided to post it on the forums. The problem i have is that when i choose a texture from the list and try to apply it to an object, hammer suddenly crashes. This happens with most of the textures. Also if i open a map that contains any of the textures that usualy crash and try to view them in the texured shaded view hammer crashes with this error Image
(translation: Instruction on >>0x0d43b69d<< was refering to memory on >>0x0d43b69d<<. Memory could not be >>read<< to terminate press >>v redu<< ) . So i was wondering if there is any way to fix it ?

Here is the OC part of the GameConfig:

Code: Select all

"Obsidian Conflict"
		{
			"GameDir"		"C:\Program Files\Steam\SteamApps\SourceMods\obsidian"
			"hammer"
			{
				"GameData0"		"C:\Program Files\Steam\SteamApps\SourceMods\obsidian\obsidian sdk\obsidian.fgd"
				"TextureFormat"		"5"
				"MapFormat"		"4"
				"DefaultTextureScale"		"0.250000"
				"DefaultLightmapScale"		"16"
				"GameExe"		"C:\Program Files\Steam\SteamApps\podnajemnik\source sdk base 2007\hl2.exe"
				"DefaultSolidEntity"		"func_detail"
				"DefaultPointEntity"		"ai_ally_manager"
				"BSP"		"C:\Program Files\Steam\SteamApps\podnajemnik\sourcesdk\bin\source2007\bin\vbsp.exe"
				"Vis"		"C:\Program Files\Steam\SteamApps\podnajemnik\sourcesdk\bin\source2007\bin\vvis.exe"
				"Light"		"C:\Program Files\Steam\SteamApps\podnajemnik\sourcesdk\bin\source2007\bin\vrad.exe"
				"GameExeDir"		"C:\Program Files\Steam\SteamApps\podnajemnik\source sdk base 2007"
				"MapDir"		"C:\Program Files\Steam\SteamApps\podnajemnik\sourcesdk_content\obsidian\mapsrc"
				"BSPDir"		"C:\Program Files\Steam\SteamApps\SourceMods\obsidian\maps"
				"CordonTexture"		"tools\toolsskybox"
				"MaterialExcludeCount"		"0"
			}
		}
Also here are my specs:
AMD Athlon 64 x2 4800+ @ 2.5GHz
NVIDIA GeForce 8600 GT
3GB RAM DDR2
Windows XP

Thank you in advance.

Re: Hammer texture problem

Posted: Sat Oct 08, 2011 7:42 pm
by fug4life
Nothing wrong with your config.txt, could you post the error in English please.

Have you tried refreshing your SDK?

Re: Hammer texture problem

Posted: Sat Oct 08, 2011 8:27 pm
by lowhunter
lowhunter wrote: (translation: Instruction on >>0x0d43b69d<< was refering to memory on >>0x0d43b69d<<. Memory could not be >>read<< to terminate press >>v redu<< )
The translation was under the picture. And yes i tried refreshing & also reinstalling SDK.

Re: Hammer texture problem

Posted: Sun Oct 09, 2011 10:31 pm
by fug4life
hmm off the top of my head, check you havent func_detailed a brush touching the void or a displacement or something. also check for invalid solids stuff you may have been vertex edditing and made something concave. Also check you havn't got a texture on a brush that shouldnt be there again.

Open your vmf and note pad search all brushes and see if anythign stands out as unsually too much data than whats normal.

Re: Hammer texture problem

Posted: Mon Oct 10, 2011 5:53 pm
by lowhunter
Since this is kind of hard to explain i decided to make a quick video to show you just what happens: http://www.youtube.com/watch?v=3P9xfAbXcrA

Re: Hammer texture problem

Posted: Mon Oct 10, 2011 8:27 pm
by fug4life
I see you used apply current texture tool. What happens when you toggle the texture application (the one above) and apply the texture?
Also I noticed hammer asked you to reload or rename the file or something and you didnt.

Apart from that Im all out of ideas.

Re: Hammer texture problem

Posted: Mon Oct 10, 2011 8:55 pm
by lowhunter
That was just a test map i opened in the ep2 sdk. And i get the same result if i use the toggle texture application tool.

Thanks for your help anyway.

Re: Hammer texture problem

Posted: Mon Oct 10, 2011 9:09 pm
by fug4life
So it happens even if you start a new map add a brush and texture it? youll get the error?

I'm used to solving errors but I've never had texture arror like that, or atleast I cant remeber.

Re: Hammer texture problem

Posted: Tue Oct 11, 2011 4:04 pm
by lowhunter
Yes it does happen even if i make a new map and just add a brush and apply a texture to it. It's also strange to me since this only happens in the OC SDK and all the others work ok.