Obsidian Conflict Forums

Have you seen my coffee cup?
It is currently Tue Oct 17, 2017 4:59 pm

All times are UTC + 1 hour [ DST ]




Post new topic Reply to topic  [ 7 posts ] 
Author Message
PostPosted: Thu Mar 01, 2012 9:38 am 
Offline
Beta Tester
Beta Tester
User avatar

Joined: Sat Aug 28, 2010 8:31 pm
Posts: 166
Location: Combine Citadel
Has thanked: 7 times
Have thanks: 25 times
Look at the picture situation:

Image

I have problem when i have more then 1 NPC and want to make them do an animation by using one scripted_sequence entity. I cant make them work.
It's appear when i trigger the scripted_sequence, only one npc do the animation but others not.
This worried me because if i have 10 npc's but i wanted to make them to do same animation... i prefer use 1 scripted_sequence rather put 10 of it :(

the npc_citizen do have "wave_close" animation.

So how to make more npc's do animation simultaneously by using only 1 scripted_sequence? :(

_________________
ImageImageImageImage
~My Beauty and The Beast~


Top
 Profile  
 
PostPosted: Thu Mar 01, 2012 12:12 pm 
Offline
npc_advisor
npc_advisor
User avatar

Joined: Sun Nov 09, 2008 8:21 am
Posts: 1160
Location: USA, FL
Has thanked: 26 times
Have thanks: 49 times
Based on your results, I would assume Scripted_Sequence does not support wildcards.

_________________
Have a question related to modding? PM me or message me on Steam(link below)

- [|YouTube|] - [|99 Bolts|] - [|Steam|] - [|Mod DB|] -


Top
 Profile  
 
PostPosted: Thu Mar 01, 2012 5:12 pm 
Offline
Team Member
Team Member
User avatar

Joined: Mon May 10, 2010 11:50 am
Posts: 2521
Location: Spain
Has thanked: 128 times
Have thanks: 143 times
You will need a scripted_sequence for each npc.

_________________
Click on my photo to add me into your friends in Steam
Image
Steam photos | Steam videos


Image


Top
 Profile  
 
PostPosted: Thu Mar 01, 2012 5:29 pm 
Offline
Beta Tester
Beta Tester
User avatar

Joined: Sat Aug 28, 2010 8:31 pm
Posts: 166
Location: Combine Citadel
Has thanked: 7 times
Have thanks: 25 times
uh~ no other alternative way?

_________________
ImageImageImageImage
~My Beauty and The Beast~


Top
 Profile  
 
PostPosted: Thu Mar 01, 2012 6:00 pm 
Offline
Team Member
Team Member
User avatar

Joined: Mon May 10, 2010 11:50 am
Posts: 2521
Location: Spain
Has thanked: 128 times
Have thanks: 143 times
xenoaisam wrote:
uh~ no other alternative way?


Why do you need only one?

_________________
Click on my photo to add me into your friends in Steam
Image
Steam photos | Steam videos


Image


Top
 Profile  
 
PostPosted: Fri Mar 02, 2012 11:58 am 
Offline
Beta Tester
Beta Tester
User avatar

Joined: Sat Aug 28, 2010 8:31 pm
Posts: 166
Location: Combine Citadel
Has thanked: 7 times
Have thanks: 25 times
duh~ obviously you dont want to set 10 scripted_sequence for each 10 npc's ~_~
one is better to control all 10 same npc and do same animation

unfortunately it didn't work :(

_________________
ImageImageImageImage
~My Beauty and The Beast~


Top
 Profile  
 
PostPosted: Sat Mar 03, 2012 6:08 pm 
Offline
Team Mapper
Team Mapper
User avatar

Joined: Fri Mar 04, 2011 8:32 pm
Posts: 58
Has thanked: 6 times
Have thanks: 14 times
xenoaisam wrote:
duh~ obviously you dont want to set 10 scripted_sequence for each 10 npc's ~_~
one is better to control all 10 same npc and do same animation

unfortunately it didn't work :(

Sadly, I believe you do need a different sequence for each npc because of the way they are designed to work from what I understand. I have not used them often though so I'm no expert on the matter.

_________________
Image
Salt.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 7 posts ] 

All times are UTC + 1 hour [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron

Protected by Anti-Spam ACP Powered by phpBB® Forum Software © phpBB Group