Look at the picture situation:
I have problem when i have more then 1 NPC and want to make them do an animation by using one scripted_sequence entity. I cant make them work.
It's appear when i trigger the scripted_sequence, only one npc do the animation but others not.
This worried me because if i have 10 npc's but i wanted to make them to do same animation... i prefer use 1 scripted_sequence rather put 10 of it
the npc_citizen do have "wave_close" animation.
So how to make more npc's do animation simultaneously by using only 1 scripted_sequence?
Scripted_Sequence, Need Help!
Re: Scripted_Sequence, Need Help!
Based on your results, I would assume Scripted_Sequence does not support wildcards.
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Re: Scripted_Sequence, Need Help!
You will need a scripted_sequence for each npc.
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Re: Scripted_Sequence, Need Help!
Why do you need only one?xenoaisam wrote:uh~ no other alternative way?
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Re: Scripted_Sequence, Need Help!
duh~ obviously you dont want to set 10 scripted_sequence for each 10 npc's ~_~
one is better to control all 10 same npc and do same animation
unfortunately it didn't work
one is better to control all 10 same npc and do same animation
unfortunately it didn't work
Re: Scripted_Sequence, Need Help!
Sadly, I believe you do need a different sequence for each npc because of the way they are designed to work from what I understand. I have not used them often though so I'm no expert on the matter.xenoaisam wrote:duh~ obviously you dont want to set 10 scripted_sequence for each 10 npc's ~_~
one is better to control all 10 same npc and do same animation
unfortunately it didn't work
[tab=135]Salt.